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使用基于多人游戏的双重任务训练结合增强现实和个人健康记录对自闭症儿童社交技能和认知功能的可行性研究

Feasibility of Using Multiplayer Game-Based Dual-Task Training with Augmented Reality and Personal Health Record on Social Skills and Cognitive Function in Children with Autism.

作者信息

Nekar Daekook M, Kang HyeYun, Alao Honnang, Yu JaeHo

机构信息

Department of Physical Therapy, Sunmoon University, Asan 31460, Korea.

Department of Computer and Electronic Engineering, Sunmoon University, Asan 31460, Korea.

出版信息

Children (Basel). 2022 Sep 15;9(9):1398. doi: 10.3390/children9091398.

DOI:10.3390/children9091398
PMID:36138707
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC9497827/
Abstract

The purpose of this preliminary study was to evaluate the feasibility of multiplayer game contents with dual-task exercises using augmented reality (AR) and a personal health record (PHR) system for social skills and cognitive function in children with autism. The present study used a single group pretest-posttest study design with fourteen children diagnosed with autism and aged 6-16 years. The intervention consisted of various game contents designed specifically with cognitive and motor tasks, performed for 30 min per session, twice a week, for three weeks. Outcome measures were conducted before and after the intervention and included social skills and cognitive function. A satisfactory survey was conducted post-intervention to assess the usability of the performed games. As result, statistically significant improvements were observed in all subscales of the social skills and cognitive function expected in two subscales of each measured outcome. Parents and children appreciated the overall game program, and no risk of injury and dizziness were mentioned. This preliminary study found that multiplayer game-based dual-task training using AR and PHR was feasible and has a promising efficacy for children with autism. However, there is the need to conduct a randomized control study with a large sample size.

摘要

这项初步研究的目的是评估使用增强现实(AR)和个人健康记录(PHR)系统进行双任务练习的多人游戏内容对自闭症儿童社交技能和认知功能的可行性。本研究采用单组前测-后测研究设计,纳入了14名年龄在6至16岁之间、被诊断为自闭症的儿童。干预措施包括专门设计的各种包含认知和运动任务的游戏内容,每次训练30分钟,每周两次,共持续三周。在干预前后进行了结果测量,包括社交技能和认知功能。干预后进行了满意度调查,以评估所执行游戏的可用性。结果显示,在每个测量结果的两个子量表中预期的社交技能和认知功能的所有子量表上均观察到了具有统计学意义的改善。家长和孩子对整个游戏程序表示满意,且未提及受伤和头晕的风险。这项初步研究发现,使用AR和PHR进行基于多人游戏的双任务训练对自闭症儿童是可行的,并且具有良好的疗效前景。然而,有必要进行一项大样本的随机对照研究。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/e5af/9497827/a12ca32df5c3/children-09-01398-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/e5af/9497827/a12ca32df5c3/children-09-01398-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/e5af/9497827/a12ca32df5c3/children-09-01398-g001.jpg

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