• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

机器人辅助和虚拟现实辅助神经肌肉治疗的趋势:健康相关多人游戏的系统评价。

Trends in robot-assisted and virtual reality-assisted neuromuscular therapy: a systematic review of health-related multiplayer games.

机构信息

Sensory-Motor Systems Lab, Department of Health Sciences and Technology, ETH Zurich, Tannenstrasse 1, Zurich, 8092, Switzerland.

Spinal Cord Injury Center, University Hospital Balgrist, University of Zurich, Zurich, Switzerland, Forchstrasse 340, Zurich, 8008, Switzerland.

出版信息

J Neuroeng Rehabil. 2018 Nov 19;15(1):107. doi: 10.1186/s12984-018-0449-9.

DOI:10.1186/s12984-018-0449-9
PMID:30454009
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC6245892/
Abstract

BACKGROUND

Multiplayer games have emerged as a promising approach to increase the motivation of patients involved in rehabilitation therapy. In this systematic review, we evaluated recent publications in health-related multiplayer games that involved patients with cognitive and/or motor impairments. The aim was to investigate the effect of multiplayer gaming on game experience and game performance in healthy and non-healthy populations in comparison to individual game play. We further discuss the publications within the context of the theory of flow and the challenge point framework.

METHODS

A systematic search was conducted through EMBASE, Medline, PubMed, Cochrane, CINAHL and PsycINFO. The search was complemented by recent publications in robot-assisted multiplayer neurorehabilitation. The search was restricted to robot-assisted or virtual reality-based training.

RESULTS

Thirteen articles met the inclusion criteria. Multiplayer modes used in health-related multiplayer games were: competitive, collaborative and co-active multiplayer modes. Multiplayer modes positively affected game experience in nine studies and game performance in six studies. Two articles reported increased game performance in single-player mode when compared to multiplayer mode.

CONCLUSIONS

The multiplayer modes of training reviewed improved game experience and game performance compared to single-player modes. However, the methods reviewed were quite heterogeneous and not exhaustive. One important take-away is that adaptation of the game conditions can individualize the difficulty of a game to a player's skill level in competitive multiplayer games. Robotic assistance and virtual reality can enhance individualization by, for example, adapting the haptic conditions, e.g. by increasing haptic support or by providing haptic resistance. The flow theory and the challenge point framework support these results and are used in this review to frame the idea of adapting players' game conditions.

摘要

背景

多人游戏已成为提高参与康复治疗患者积极性的一种很有前途的方法。在本次系统评价中,我们评估了与健康相关的多人游戏中涉及认知和/或运动障碍患者的最新出版物。目的是调查与单人游戏相比,多人游戏对健康和非健康人群的游戏体验和游戏表现的影响。我们还根据流畅体验理论和挑战点框架进一步讨论了这些出版物。

方法

通过 EMBASE、Medline、PubMed、Cochrane、CINAHL 和 PsycINFO 进行了系统搜索。通过机器人辅助的多人神经康复领域的最新出版物对搜索进行了补充。搜索仅限于机器人辅助或基于虚拟现实的训练。

结果

有 13 篇文章符合纳入标准。健康相关多人游戏中使用的多人模式有:竞争性、协作性和共同活跃性多人模式。在 9 项研究中,多人模式对游戏体验有积极影响,在 6 项研究中对游戏表现有积极影响。有两篇文章报道了与多人模式相比,单人模式下游戏表现提高。

结论

与单人模式相比,所审查的训练多人模式提高了游戏体验和游戏表现。但是,所审查的方法相当多样化,而且不全面。一个重要的收获是,游戏条件的调整可以使竞争性多人游戏中的游戏难度适应玩家的技能水平,从而实现个性化。机器人辅助和虚拟现实可以通过例如调整触觉条件来增强个性化,例如增加触觉支持或提供触觉阻力。流畅体验理论和挑战点框架支持这些结果,并在本综述中用于阐述适应玩家游戏条件的想法。

相似文献

1
Trends in robot-assisted and virtual reality-assisted neuromuscular therapy: a systematic review of health-related multiplayer games.机器人辅助和虚拟现实辅助神经肌肉治疗的趋势:健康相关多人游戏的系统评价。
J Neuroeng Rehabil. 2018 Nov 19;15(1):107. doi: 10.1186/s12984-018-0449-9.
2
Making neurorehabilitation fun: Multiplayer training via damping forces balancing differences in skill levels.让神经康复变得有趣:通过阻尼力平衡技能水平差异的多人训练。
IEEE Int Conf Rehabil Robot. 2017 Jul;2017:876-881. doi: 10.1109/ICORR.2017.8009359.
3
Patients' physiological reactions to competitive rehabilitation therapies assisted by robotic devices.患者对机器人辅助竞争性康复治疗的生理反应。
J Neuroeng Rehabil. 2023 Apr 11;20(1):41. doi: 10.1186/s12984-023-01163-2.
4
The use of game modes to promote engagement and social involvement in multi-user serious games: a within-person randomized trial with stroke survivors.使用游戏模式促进多用户严肃游戏中的参与度和社交参与度:一项针对中风幸存者的个体内随机试验。
J Neuroeng Rehabil. 2021 Apr 14;18(1):62. doi: 10.1186/s12984-021-00853-z.
5
Increasing the Motivation to Train Through Haptic Social Interaction - Pilot study.通过触觉社交互动提高训练动机 - 初步研究。
IEEE Int Conf Rehabil Robot. 2023 Sep;2023:1-6. doi: 10.1109/ICORR58425.2023.10304751.
6
Getting into a "Flow" state: a systematic review of flow experience in neurological diseases.进入“心流”状态:神经疾病中心流体验的系统评价。
J Neuroeng Rehabil. 2021 Apr 20;18(1):65. doi: 10.1186/s12984-021-00864-w.
7
Increasing motivation in robot-aided arm rehabilitation with competitive and cooperative gameplay.通过竞争和合作游戏提高机器人辅助手臂康复的动机。
J Neuroeng Rehabil. 2014 Apr 16;11:64. doi: 10.1186/1743-0003-11-64.
8
Competitive and cooperative arm rehabilitation games played by a patient and unimpaired person: effects on motivation and exercise intensity.患者与健全人进行的竞争性和合作性手臂康复游戏:对动机和运动强度的影响。
J Neuroeng Rehabil. 2017 Mar 23;14(1):23. doi: 10.1186/s12984-017-0231-4.
9
A genetic algorithm-based method to modulate the difficulty of serious games along consecutive robot-assisted therapy sessions.一种基于遗传算法的方法,用于在连续的机器人辅助治疗过程中调节严肃游戏的难度。
Comput Biol Med. 2024 Oct;181:109033. doi: 10.1016/j.compbiomed.2024.109033. Epub 2024 Aug 27.
10
Differences in Physiological Reactions Due to a Competitive Rehabilitation Game Modality.由于竞争性康复游戏模式导致的生理反应差异。
Sensors (Basel). 2021 May 25;21(11):3681. doi: 10.3390/s21113681.

引用本文的文献

1
TheraDyad: Feasibility of an Affordable Robot for Multi-User Stroke Rehabilitation.TheraDyad:一款经济适用型多用户中风康复机器人的可行性
Proc IEEE RAS EMBS Int Conf Biomed Robot Biomechatron. 2024 Sep;2024:1498-1503. doi: 10.1109/biorob60516.2024.10719912. Epub 2024 Oct 23.
2
Physical Therapy in Neurorehabilitation with an Emphasis on Sports: A Bibliometric Analysis and Narrative Review.以运动为重点的神经康复中的物理治疗:文献计量分析与叙述性综述
Sports (Basel). 2024 Oct 12;12(10):276. doi: 10.3390/sports12100276.
3
Motor Learning in Robot-Based Haptic Dyads: A Review.

本文引用的文献

1
A multisession evaluation of an adaptive competitive arm rehabilitation game.一种自适应竞争手臂康复游戏的多会话评估。
J Neuroeng Rehabil. 2017 Dec 6;14(1):128. doi: 10.1186/s12984-017-0336-9.
2
Balancing the playing field: collaborative gaming for physical training.平衡竞技环境:协作游戏进行体能训练。
J Neuroeng Rehabil. 2017 Nov 20;14(1):116. doi: 10.1186/s12984-017-0319-x.
3
Making neurorehabilitation fun: Multiplayer training via damping forces balancing differences in skill levels.让神经康复变得有趣:通过阻尼力平衡技能水平差异的多人训练。
基于机器人的触觉二元组中的运动学习:综述
IEEE Trans Haptics. 2024 Oct-Dec;17(4):510-527. doi: 10.1109/TOH.2024.3379035. Epub 2024 Dec 19.
4
A Review on the Usability, Flexibility, Affinity, and Affordability of Virtual Technology for Rehabilitation Training of Upper Limb Amputees.上肢截肢者康复训练虚拟技术的可用性、灵活性、亲和力和可承受性综述
Bioengineering (Basel). 2023 Nov 9;10(11):1301. doi: 10.3390/bioengineering10111301.
5
Patients' physiological reactions to competitive rehabilitation therapies assisted by robotic devices.患者对机器人辅助竞争性康复治疗的生理反应。
J Neuroeng Rehabil. 2023 Apr 11;20(1):41. doi: 10.1186/s12984-023-01163-2.
6
Motivation as a Measurable Outcome in Stroke Rehabilitation: A Systematic Review of the Literature.动机作为中风康复的可衡量结果:文献系统综述。
Int J Environ Res Public Health. 2023 Feb 26;20(5):4187. doi: 10.3390/ijerph20054187.
7
Barriers to home exercise for patients with Parkinson's disease: a qualitative study.帕金森病患者进行家庭锻炼的障碍:一项定性研究。
BMJ Open. 2023 Feb 8;13(2):e061932. doi: 10.1136/bmjopen-2022-061932.
8
Automated patient-robot assignment for a robotic rehabilitation gym: a simplified simulation model.自动化患者与机器人在康复健身房的配对:简化模拟模型。
J Neuroeng Rehabil. 2022 Nov 16;19(1):126. doi: 10.1186/s12984-022-01105-4.
9
Virtual Reality Rehabilitation Systems for Cancer Survivors: A Narrative Review of the Literature.癌症幸存者的虚拟现实康复系统:文献综述
Cancers (Basel). 2022 Jun 28;14(13):3163. doi: 10.3390/cancers14133163.
10
Improving Upper Extremity Bradykinesia in Parkinson's Disease: A Randomized Clinical Trial on the Use of Gravity-Supporting Exoskeletons.改善帕金森病上肢运动迟缓:一项关于使用重力支持外骨骼的随机临床试验
J Clin Med. 2022 May 1;11(9):2543. doi: 10.3390/jcm11092543.
IEEE Int Conf Rehabil Robot. 2017 Jul;2017:876-881. doi: 10.1109/ICORR.2017.8009359.
4
Comparison of two difficulty adaptation strategies for competitive arm rehabilitation exercises.两种用于竞争性手臂康复训练的难度适应策略的比较。
IEEE Int Conf Rehabil Robot. 2017 Jul;2017:640-645. doi: 10.1109/ICORR.2017.8009320.
5
Competitive and cooperative arm rehabilitation games played by a patient and unimpaired person: effects on motivation and exercise intensity.患者与健全人进行的竞争性和合作性手臂康复游戏:对动机和运动强度的影响。
J Neuroeng Rehabil. 2017 Mar 23;14(1):23. doi: 10.1186/s12984-017-0231-4.
6
Enhancing Nervous System Recovery through Neurobiologics, Neural Interface Training, and Neurorehabilitation.通过神经生物制剂、神经接口训练和神经康复促进神经系统恢复。
Front Neurosci. 2016 Dec 27;10:584. doi: 10.3389/fnins.2016.00584. eCollection 2016.
7
On the analysis of movement smoothness.关于运动平滑度的分析。
J Neuroeng Rehabil. 2015 Dec 9;12:112. doi: 10.1186/s12984-015-0090-9.
8
Energy Expenditure During Xbox Kinect Play in Early Adolescents: The Relationship with Player Mode and Game Enjoyment.青少年早期玩Xbox Kinect时的能量消耗:与玩家模式和游戏乐趣的关系。
Games Health J. 2015 Dec;4(6):444-51. doi: 10.1089/g4h.2014.0106. Epub 2015 Jul 2.
9
Dose and timing in neurorehabilitation: prescribing motor therapy after stroke.神经康复中的剂量与时机:中风后运动疗法的处方
Curr Opin Neurol. 2015 Dec;28(6):549-55. doi: 10.1097/WCO.0000000000000256.
10
Better Together: Outcomes of Cooperation Versus Competition in Social Exergaming.携手共进:社交运动游戏中合作与竞争的结果
Games Health J. 2015 Feb;4(1):25-30. doi: 10.1089/g4h.2014.0066. Epub 2014 Oct 17.