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N-乙酰半胱氨酸治疗网络成瘾障碍

N-acetylcysteine in the Treatment of Internet Gaming Disorder.

作者信息

Singh Aakanksha, Singh Gurraj, Singh Satwant, Kazi Sana Elham, Gill Manpreet

机构信息

Psychiatry, Indlas Vijayawada Institute of Mental Health & Neuro Sciences Hospital, Mumbai, IND.

Psychiatry, Sri Guru Ram Das Institute of Medical Sciences and Research, Amritsar, IND.

出版信息

Cureus. 2022 Sep 1;14(9):e28662. doi: 10.7759/cureus.28662. eCollection 2022 Sep.

DOI:10.7759/cureus.28662
PMID:36199646
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC9526377/
Abstract

Internet gaming disorder (IGD) is the persistent and recurrent use of the internet to engage in video gaming through a single or multiplayer interface that can lead to significant impairment or distress. With technological advancements in the last decade via portable handheld devices, along with their global availability, video games have found a new medium in which they can provide instantaneous access for casual and enthusiastic users alike. Unfortunately, this exponentially increases the possibility of addiction. IGD shares a similar pathophysiological etiology to addiction as drugs or gambling. However, it can be challenging to manage IGD due to the ease of video game access and limited understanding of the newly recognized disorder. This study aims to fill in the knowledge gap concerning the limited research on internet gaming addiction, its consequential effects on human cognitive-behavioral functioning, and pharmacotherapy management as observed in our patient, who developed IGD, starting initially as a casual recreational hobby among peers. This case also highlights the lack of social awareness and seriousness attributed to this disorder. It focuses on using N-acetylcysteine in the management as well as other psychological and psychotropic drugs.

摘要

网络游戏障碍(IGD)是指持续且反复地通过单玩家或多玩家界面使用互联网进行电子游戏,进而导致显著的功能损害或困扰。随着过去十年便携式手持设备的技术进步及其在全球范围内的普及,电子游戏找到了一种新的媒介,能够为休闲玩家和热衷玩家提供即时体验。不幸的是,这极大地增加了成瘾的可能性。IGD与药物或赌博成瘾有着相似的病理生理病因。然而,由于电子游戏易于获取且对这种新认识的疾病了解有限,管理IGD可能具有挑战性。本研究旨在填补关于网络游戏成瘾的有限研究、其对人类认知行为功能的后续影响以及药物治疗管理方面的知识空白,这些是我们在一位患者身上观察到的情况,该患者最初将网络电子游戏作为同龄人之间的休闲娱乐爱好,后来发展成了IGD。这个案例还凸显了对这种疾病缺乏社会认知以及重视程度不足的问题。它着重探讨了使用N - 乙酰半胱氨酸以及其他心理和精神药物进行治疗的情况。

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Structural and Functional Brain Abnormalities in Internet Gaming Disorder and Attention-Deficit/Hyperactivity Disorder: A Comparative Meta-Analysis.网络成瘾障碍与注意力缺陷多动障碍的脑结构和功能异常:一项比较性荟萃分析。
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