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零食活动、大型游戏和沉浸式虚拟现实练习:对养老院和长期护理机构中老年人这些新型体育活动实践的快速叙述性综述。

Snacktivity, Giant Games and Immersive Virtual Reality Exercises: A Rapid Narrative Review of These New Physical Activity Practices among Older People Living in Nursing Homes and Long-Term Care Facilities.

作者信息

Agbangla Nounagnon Frutueux, Séba Marie-Philippine, Bunlon Frédérique

机构信息

Unité de Recherche Pluridisciplinaire Sport Santé Société (URePSSS), ULR 7369, Univ. Artois, Univ. Lille, Univ. Littoral Côte d'Opale, F-62800 Lille, France.

Institut des Sciences du Sport-Santé de Paris (URP 3625), Université Paris Cité, F-75015 Paris, France.

出版信息

Healthcare (Basel). 2022 Sep 28;10(10):1897. doi: 10.3390/healthcare10101897.

DOI:10.3390/healthcare10101897
PMID:36292344
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC9601483/
Abstract

In developed countries, the increasing number of older adults raises many public health challenges. Physical activity can enable healthy aging, as it is beneficial for both mental and physical health. Despite this, not all older adults engage in physical activity or have access to it. To counteract this, new physical practices such as Snacktivity, giant games and immersive virtual reality exercises are being developed. The main objective of this rapid narrative review is to summarize the effects of Snacktivity, giant games and immersive Virtual Reality (VR) exercise among older adults living in nursing homes and long-term care facilities. A scientific review was performed using the search engines PubMed, PsycInfo and Web of Science on 7 July 2022. Fifty-nine items are identified in total, and five items are included in the literature review. Synthesis of the studies shows that immersive virtual reality and giant games improve the motivation and enjoyment of older adults and are beneficial for their functional abilities. Furthermore, no interventional studies have tested the effect of Snacktivity in older adults. This review suggests that future studies should be conducted to further explore the effects of these new physical activity practices in older adults living in nursing homes or long-term care facilities.

摘要

在发达国家,老年人数量的不断增加带来了诸多公共卫生挑战。体育活动有助于实现健康老龄化,因为它对身心健康都有益处。尽管如此,并非所有老年人都参与体育活动或有机会参与。为了应对这一情况,诸如“零食活动”、大型游戏和沉浸式虚拟现实锻炼等新的体育活动形式正在被开发出来。这篇快速叙述性综述的主要目的是总结“零食活动”、大型游戏和沉浸式虚拟现实(VR)锻炼对居住在养老院和长期护理机构中的老年人的影响。2022年7月7日,使用搜索引擎PubMed、PsycInfo和Web of Science进行了一项科学综述。总共识别出59项内容,其中5项被纳入文献综述。研究综合表明,沉浸式虚拟现实和大型游戏能提高老年人的积极性和愉悦感,对他们的功能能力有益。此外,尚无干预性研究测试过“零食活动”对老年人的影响。这篇综述表明,未来应开展研究,以进一步探索这些新的体育活动形式对居住在养老院或长期护理机构中的老年人的影响。

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本文引用的文献

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Effects of Chronic Physical Exercise or Multicomponent Exercise Programs on the Mental Health and Cognition of Older Adults Living in a Nursing Home: A Systematic Review of Studies From the Past 10 Years.长期体育锻炼或多组分运动计划对养老院老年人心理健康和认知的影响:过去10年研究的系统综述
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Views of the public about Snacktivity™: a small changes approach to promoting physical activity and reducing sedentary behaviour.公众对 SnacktivityTM 的看法:一种促进身体活动和减少久坐行为的小改变方法。
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Ann Med. 2023;55(2):2285907. doi: 10.1080/07853890.2023.2285907. Epub 2023 Nov 27.
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Snacktivity™ to Promote Physical Activity: a Qualitative Study.“零食活动”™促进身体活动:一项定性研究。
Int J Behav Med. 2022 Oct;29(5):553-564. doi: 10.1007/s12529-021-10040-y. Epub 2021 Nov 15.
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