Parmak Damla, Angın Ender, Iyigun Gozde
Physiotherapy and Rehabilitation Department, Faculty of Health Sciences, Eastern Mediterranean University, 99628 Famagusta, North Cyprus, via Mersin 10, Turkey.
Healthcare (Basel). 2025 Jul 24;13(15):1800. doi: 10.3390/healthcare13151800.
This study aimed to evaluate the impact of an immersive virtual reality (IVR) program on balance, physical fitness, risk of falling, fear of falling, fatigue, and quality of life in older adults compared with an active control group (ACG). : A total of 44 older adults were randomly assigned to either the IVR group (n = 22) or the ACG (n = 22) for an 8-week period. The IVR group participated in 35-min immersive virtual reality sessions three times a week, whereas the ACG followed a home-based traditional exercise program. Evaluations were conducted both before and after the intervention period. : Compared with the ACG, the participants in the IVR group demonstrated significant improvements in balance, upper and lower extremity strength, lower extremity flexibility, fatigue levels, and specific aspects of quality of life such as autonomy and social participation. Treatment satisfaction was also higher in the IVR group. : An 8-week immersive virtual reality intervention was effective in improving physical function, reducing fatigue, and enhancing specific domains of quality of life among older adults.
本研究旨在评估沉浸式虚拟现实(IVR)项目相较于积极对照组(ACG)对老年人平衡能力、身体素质、跌倒风险、跌倒恐惧、疲劳程度及生活质量的影响。共有44名老年人被随机分配至IVR组(n = 22)或ACG组(n = 22),为期8周。IVR组每周参加三次35分钟的沉浸式虚拟现实课程,而ACG组则遵循家庭传统锻炼计划。在干预期前后均进行了评估。与ACG组相比,IVR组的参与者在平衡能力、上下肢力量、下肢柔韧性、疲劳水平以及生活质量的特定方面(如自主性和社会参与度)有显著改善。IVR组的治疗满意度也更高。为期8周的沉浸式虚拟现实干预对改善老年人的身体功能、减轻疲劳以及提高生活质量的特定领域有效。
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