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沉浸式虚拟现实对老年人身体功能、跌倒相关结局、疲劳及生活质量的影响:一项随机对照试验

Effects of Immersive Virtual Reality on Physical Function, Fall-Related Outcomes, Fatigue, and Quality of Life in Older Adults: A Randomized Controlled Trial.

作者信息

Parmak Damla, Angın Ender, Iyigun Gozde

机构信息

Physiotherapy and Rehabilitation Department, Faculty of Health Sciences, Eastern Mediterranean University, 99628 Famagusta, North Cyprus, via Mersin 10, Turkey.

出版信息

Healthcare (Basel). 2025 Jul 24;13(15):1800. doi: 10.3390/healthcare13151800.


DOI:10.3390/healthcare13151800
PMID:40805833
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC12346243/
Abstract

This study aimed to evaluate the impact of an immersive virtual reality (IVR) program on balance, physical fitness, risk of falling, fear of falling, fatigue, and quality of life in older adults compared with an active control group (ACG). : A total of 44 older adults were randomly assigned to either the IVR group (n = 22) or the ACG (n = 22) for an 8-week period. The IVR group participated in 35-min immersive virtual reality sessions three times a week, whereas the ACG followed a home-based traditional exercise program. Evaluations were conducted both before and after the intervention period. : Compared with the ACG, the participants in the IVR group demonstrated significant improvements in balance, upper and lower extremity strength, lower extremity flexibility, fatigue levels, and specific aspects of quality of life such as autonomy and social participation. Treatment satisfaction was also higher in the IVR group. : An 8-week immersive virtual reality intervention was effective in improving physical function, reducing fatigue, and enhancing specific domains of quality of life among older adults.

摘要

本研究旨在评估沉浸式虚拟现实(IVR)项目相较于积极对照组(ACG)对老年人平衡能力、身体素质、跌倒风险、跌倒恐惧、疲劳程度及生活质量的影响。共有44名老年人被随机分配至IVR组(n = 22)或ACG组(n = 22),为期8周。IVR组每周参加三次35分钟的沉浸式虚拟现实课程,而ACG组则遵循家庭传统锻炼计划。在干预期前后均进行了评估。与ACG组相比,IVR组的参与者在平衡能力、上下肢力量、下肢柔韧性、疲劳水平以及生活质量的特定方面(如自主性和社会参与度)有显著改善。IVR组的治疗满意度也更高。为期8周的沉浸式虚拟现实干预对改善老年人的身体功能、减轻疲劳以及提高生活质量的特定领域有效。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7baa/12346243/8b832f7a70ad/healthcare-13-01800-g005.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7baa/12346243/440424903aaa/healthcare-13-01800-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7baa/12346243/c1028a567b1f/healthcare-13-01800-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7baa/12346243/3c7c41f34b80/healthcare-13-01800-g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7baa/12346243/e3aac4c23c66/healthcare-13-01800-g004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7baa/12346243/8b832f7a70ad/healthcare-13-01800-g005.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7baa/12346243/440424903aaa/healthcare-13-01800-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7baa/12346243/c1028a567b1f/healthcare-13-01800-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7baa/12346243/3c7c41f34b80/healthcare-13-01800-g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7baa/12346243/e3aac4c23c66/healthcare-13-01800-g004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7baa/12346243/8b832f7a70ad/healthcare-13-01800-g005.jpg

相似文献

[1]
Effects of Immersive Virtual Reality on Physical Function, Fall-Related Outcomes, Fatigue, and Quality of Life in Older Adults: A Randomized Controlled Trial.

Healthcare (Basel). 2025-7-24

[2]
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Clin Interv Aging. 2025-2-5

[3]
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[4]
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[5]
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[6]
The effects of an immersive virtual reality and telemedicine-based multi-component intervention in individuals with subjective cognitive decline: study protocol of a randomized controlled trial.

Front Psychol. 2025-7-11

[7]
A Self-Adaptive Serious Game to Improve Motor Learning Among Older Adults in Immersive Virtual Reality: Short-Term Longitudinal Pre-Post Study on Retention and Transfer.

JMIR Aging. 2025-3-3

[8]
Physical exercise training interventions for children and young adults during and after treatment for childhood cancer.

Cochrane Database Syst Rev. 2016-3-31

[9]
Exercise for reducing fear of falling in older people living in the community.

Cochrane Database Syst Rev. 2014-11-28

[10]
Virtual reality for stroke rehabilitation.

Cochrane Database Syst Rev. 2017-11-20

本文引用的文献

[1]
The Effectiveness of Immersive Virtual Reality as A Complementary Approach and a New Direction in Cancer Related Fatigue Management.

Integr Cancer Ther. 2024

[2]
Effectiveness of virtual reality in preventing falls in non-disabled older adults: A meta-analysis and systematic review.

Geriatr Nurs. 2024

[3]
Effectiveness of Virtual Reality Therapy on Balance and Gait in the Elderly: A Systematic Review.

Healthcare (Basel). 2024-1-9

[4]
Virtual Reality-Based Exercise Therapy for Patients with Chronic Musculoskeletal Pain: A Scoping Review.

Healthcare (Basel). 2023-8-28

[5]
The effectiveness of virtual reality games in improving cognition, mobility, and emotion in elderly post-stroke patients: a systematic review and meta-analysis.

Neurosurg Rev. 2023-7-6

[6]
Effects of 8 Weeks of Balance Training, Virtual Training, and Combined Exercise on Lower Limb Muscle Strength Balance, and Functional Mobility Among Older Men: A Randomized Controlled Trial: Response.

Sports Health. 2024

[7]
Effectiveness of virtual reality games in improving physical function, balance and reducing falls in balance-impaired older adults: A systematic review and meta-analysis.

Arch Gerontol Geriatr. 2023-5

[8]
Barriers and enablers associated with participation in a home-based pragmatic exercise snacking program in older adults delivered and monitored by Amazon Alexa: a qualitative study.

Aging Clin Exp Res. 2023-3

[9]
Rural-urban differences in individual and environmental correlates of physical activity in Canadian adults.

Prev Med Rep. 2022-11-21

[10]
Snacktivity, Giant Games and Immersive Virtual Reality Exercises: A Rapid Narrative Review of These New Physical Activity Practices among Older People Living in Nursing Homes and Long-Term Care Facilities.

Healthcare (Basel). 2022-9-28

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