Barry Kelly S, Nimma Sindhuja R, Spaulding Aaron C, Wilke Benjamin K, Torp Klaus D, Ledford Cameron K
Department of Orthopedic Surgery, Mayo Clinic, Jacksonville, FL.
Department of Anesthesiology and Perioperative Medicine, Mayo Clinic, Jacksonville, FL.
Arthroplast Today. 2022 Oct 22;18:84-88. doi: 10.1016/j.artd.2022.09.015. eCollection 2022 Dec.
Immersive virtual reality (IVR) is utilized as an adjunct to anesthesia to distract patients from their intraoperative environment, thereby potentially reducing sedative and narcotic medication usage. This study evaluated intraoperative and acute postoperative results of patients undergoing primary total hip (THA) and total knee arthroplasty (TKA) with and without IVR.
Utilizing IVR as an adjunct to spinal anesthesia, 18 primary THAs (n = 8) and TKAs (n = 10) were performed. These cases were 1:2 matched based on procedure type, age, sex, and body mass index to those performed without IVR. Intraoperative and postanesthesia care unit sedative/narcotic usage, vital signs, and pain scores were compared. Acute perioperative outcomes, including 24-hour oral morphine equivalent (OME), first ambulation distance, length of stay, and 30-day complications, were also analyzed. Pearson Chi-square and Wilcoxon-Mann-Whitney tests evaluated categorical and continuous variables, respectively.
When compared to non-IVR primary THAs and TKAs, those performed with IVR utilized significantly less intraoperative sedation (48 mg vs 708 mg of propofol; < .001) and trended toward less narcotic usage (13 mcg vs 39 mcg of fentanyl; = .07). In the postanesthesia care unit, IVR and non-IVR patients showed no significant differences ( > .3) in vital signs, pain scores, or OME received. Additionally, similar ( > .3) postoperative outcomes were noted in both cohorts' 24-hour OME use, distance at first ambulation, length of stay, and 30-day complications.
The use of spinal anesthesia with the IVR adjunct to perform primary THAs and TKAs appears to be well-tolerated and associated with less intraoperative sedative medication usage than spinal anesthesia alone.
沉浸式虚拟现实(IVR)被用作麻醉辅助手段,以使患者分散对术中环境的注意力,从而有可能减少镇静剂和麻醉药物的使用。本研究评估了接受初次全髋关节置换术(THA)和全膝关节置换术(TKA)的患者在有和没有IVR情况下的术中及术后急性结果。
将IVR用作脊髓麻醉的辅助手段,进行了18例初次THA(n = 8)和TKA(n = 10)手术。这些病例根据手术类型、年龄、性别和体重指数与未使用IVR的病例按1:2进行匹配。比较了术中及麻醉后护理单元的镇静剂/麻醉药物使用情况、生命体征和疼痛评分。还分析了急性围手术期结果,包括24小时口服吗啡当量(OME)、首次行走距离、住院时间和30天并发症。分别使用Pearson卡方检验和Wilcoxon-Mann-Whitney检验评估分类变量和连续变量。
与未使用IVR的初次THA和TKA相比,使用IVR进行的手术术中镇静剂使用量显著更少(丙泊酚48毫克对708毫克;P <.001),麻醉药物使用量有减少趋势(芬太尼13微克对39微克;P =.07)。在麻醉后护理单元,IVR组和非IVR组患者在生命体征、疼痛评分或接受的OME方面无显著差异(P >.3)。此外,在两组患者的24小时OME使用量、首次行走距离、住院时间和30天并发症方面观察到相似的(P >.3)术后结果。
使用脊髓麻醉并辅以IVR进行初次THA和TKA似乎耐受性良好,且与单独使用脊髓麻醉相比,术中镇静药物使用量更少。