Aartolahti Eeva, Janhunen Maarit, Katajapuu Niina, Paloneva Juha, Pamilo Konsta, Oksanen Airi, Keemu Hannes, Karvonen Mikko, Luimula Mika, Korpelainen Raija, Jämsä Timo, Mäkelä Keijo, Heinonen Ari
Institute of Rehabilitation, JAMK University of Applied Sciences, Jyväskylä, Finland.
Faculty of Sport and Health Sciences, University of Jyväskylä, Jyväskylä, Finland.
JMIR Res Protoc. 2022 Nov 28;11(11):e38434. doi: 10.2196/38434.
Exergames can provide encouraging exercise options. Currently, there is limited evidence regarding home-based exergaming in the postoperative phase of total knee replacement (TKR).
This study aimed to investigate the effects of a 4-month postoperative home-based exergame intervention with an 8-month follow-up on physical function and symptoms among older persons undergoing TKR compared with home exercise using a standard protocol. In addition, a concurrent embedded design of a mixed methods study was used by including a qualitative component within a quantitative study of exergame effects.
This was a dual-center, nonblinded, two-arm, parallel group randomized controlled trial with an embedded qualitative approach. This study aimed to recruit 100 patients who underwent their first unilateral TKR (aged 60-75 years). Participants were randomized to the exergame or standard home exercise arms. Participants followed a custom-made exergame program independently at their homes daily for 4 months. The primary outcomes at 4 months were function and pain related to the knee using the Oxford Knee Score questionnaire and mobility using the Timed Up and Go test. Other outcomes, in addition to physical function, symptoms, and disability, were game user experience, exercise adherence, physical activity, and satisfaction with the operated knee. Assessments were performed at the preoperative baseline and at 2, 4, and 12 months postoperatively. Exergame adherence was followed from game computers and using a structured diary. Self-reported standard exercise was followed for 4 months of intervention and physical activity was followed for 12 months using a structured diary. Qualitative data on patients' perspectives on rehabilitation and exergames were collected through laddering interviews at 4 and 12 months.
This study was funded in 2018. Data collection began in 2019 and was completed in January 2022. The COVID-19 pandemic caused an unavoidable situation in the study for recruitment, data collection, and statistical analysis. As of November 2020, a total of 52 participants had been enrolled in the study. Primary results are expected to be published by the end of 2022.
Our study provides new knowledge on the effects of postoperative exergame intervention among older patients with TKR. In addition, this study provides a new understanding of gamified postoperative rehabilitation, home exercise adherence, physical function, and physical activity among older adults undergoing TKR.
ClinicalTrials.gov NCT03717727; https://clinicaltrials.gov/ct2/show/NCT03717727.
INTERNATIONAL REGISTERED REPORT IDENTIFIER (IRRID): RR1-10.2196/38434.
运动游戏可以提供令人鼓舞的锻炼选择。目前,关于全膝关节置换术(TKR)术后阶段家庭运动游戏的证据有限。
本研究旨在调查与采用标准方案的家庭锻炼相比,为期4个月的术后家庭运动游戏干预及8个月随访对接受TKR的老年人身体功能和症状的影响。此外,本研究采用了混合方法研究的并行嵌入式设计,即在运动游戏效果的定量研究中纳入定性部分。
这是一项采用嵌入式定性方法的双中心、非盲、双臂、平行组随机对照试验。本研究旨在招募100例首次接受单侧TKR(年龄60 - 75岁)的患者。参与者被随机分配到运动游戏组或标准家庭锻炼组。参与者每天在家中独立遵循定制的运动游戏计划,为期4个月。4个月时的主要结局指标包括使用牛津膝关节评分问卷评估的与膝关节相关的功能和疼痛,以及使用计时起立行走测试评估的活动能力。除身体功能、症状和残疾外的其他结局指标包括游戏用户体验、锻炼依从性、身体活动以及对手术膝关节的满意度。在术前基线以及术后2个月、4个月和12个月进行评估。通过游戏电脑和结构化日记追踪运动游戏依从性。在4个月的干预期间追踪自我报告的标准锻炼情况,并使用结构化日记在12个月内追踪身体活动情况。通过在4个月和12个月时进行的阶梯式访谈收集关于患者对康复和运动游戏看法的定性数据。
本研究于2018年获得资助。数据收集于2019年开始,并于2022年1月完成。新冠疫情给本研究的招募、数据收集和统计分析带来了不可避免的情况。截至2020年11月,共有52名参与者纳入本研究。主要结果预计于2022年底发表。
我们的研究为TKR老年患者术后运动游戏干预的效果提供了新知识。此外,本研究为接受TKR的老年人的游戏化术后康复、家庭锻炼依从性、身体功能和身体活动提供了新的认识。
ClinicalTrials.gov NCT03717727;https://clinicaltrials.gov/ct2/show/NCT03717727。
国际注册报告识别码(IRRID):RR1-10.2196/38434。