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康复中的物质使用者的游戏障碍与物质使用的应对及共现情况

Coping and Co-Occurrence of Gaming Disorder and Substance Use in Recovering Substance Users.

作者信息

Burleigh Tyrone L, Griffiths Mark D, Sumich Alexander, Wang Grace Y, Kuss Daria J

机构信息

International Gaming Research Unit, Nottingham Trent University, Nottingham NG1 4FQ, UK.

Centre of Excellence in Responsible Gaming, University of Gibraltar, Gibraltar GX11 1AA, UK.

出版信息

J Clin Med. 2022 Dec 12;11(24):7370. doi: 10.3390/jcm11247370.

Abstract

BACKGROUND

There are a wide range of negative effects associated with both substance use disorders and behavioural disorders and their co-occurrence. Understanding the way in which at-risk populations (e.g., substance-abstinent users) interact with potentially addictive behaviours (e.g., gaming) and substance use-while navigating life stressors through differing coping styles-can inform preventative strategies.

METHODS

Therefore, the present study investigated 64 clinical participants and 138 general population participants. Each cohort was required to complete a battery of psychometric scales exploring problematic behaviours, problematic substance use, co-occurrence, and coping styles. Additional exploratory direct comparisons of gamers in the clinical cohort and gamers in the general cohort were carried out.

RESULTS

The study's findings suggest that gamers from different populations (i.e., general and clinical) share similar at-risk behaviours. These problematic behaviours were more pronounced among abstinent substance use gamers, and more specifically among poly-substance use gamers.

CONCLUSIONS

The findings of the present study add to the literature and suggest that dysfunctional coping style and the co-occurrence of problematic behaviours may have an impact on the assessment and potential treatment of substance abstinent gamers. The findings offer support for an integrated treatment approach, wherein both substance use and the other problematic behaviours (e.g., gaming) are considered in tandem.

摘要

背景

物质使用障碍和行为障碍及其共病存在广泛的负面影响。了解高危人群(如戒除物质使用者)在通过不同应对方式应对生活压力源时,与潜在成瘾行为(如游戏)和物质使用之间的相互作用方式,可为预防策略提供参考。

方法

因此,本研究调查了64名临床参与者和138名普通人群参与者。每个队列都需要完成一系列心理测量量表,以探究问题行为、问题物质使用、共病情况和应对方式。还对临床队列中的游戏玩家和普通队列中的游戏玩家进行了额外的探索性直接比较。

结果

研究结果表明,来自不同人群(即普通人群和临床人群)的游戏玩家存在相似的高危行为。这些问题行为在戒除物质使用的游戏玩家中更为明显,尤其是在多物质使用的游戏玩家中。

结论

本研究结果丰富了文献,并表明功能失调的应对方式和问题行为的共病可能会对戒除物质的游戏玩家的评估和潜在治疗产生影响。这些发现为综合治疗方法提供了支持,即同时考虑物质使用和其他问题行为(如游戏)。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/a147/9784481/73ed6735a40a/jcm-11-07370-g001.jpg

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