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低沉浸式与高沉浸式运动环境对健康青年成人姿势稳定性、反应及运动时间的影响

Effects of Low-Immersive vs. High-Immersive Exercise Environment on Postural Stability and Reaction and Motor Time of Healthy Young Adults.

作者信息

Ciążyńska Julia, Maciaszek Janusz

机构信息

Department of Physical Activity and Health Promotion Science, Poznan University of Physical Education, 61-871 Poznan, Poland.

出版信息

J Clin Med. 2023 Jan 3;12(1):389. doi: 10.3390/jcm12010389.

Abstract

(1) Background: Many young adults spend their time playing games and watching television. This type of spending time should be used effectively, so it's worth adding exercise and immersion to them. Bearing in mind that the video games and physical exercise also improve postural stability, motor time (MT) and reaction time (RT), it is worth reaching for new technologies with immersion that are widely available and can be used, for example, as a remote intervention. This study aimed to compare the effects of a low vs. high-immersive exercise environment on postural stability, RT and MT in young adults. (2) Methods: Ninety-three participants were randomly divided into a control group (CG; = 48) and experimental group (EG; = 45). The CG exercised according to the Tabata self-made video display on a television set, and the EG exercised according to the Audio Trip exergame. In addition to the postural stability, RT and MT, we monitored the heart rate, breath rate and energy expenditure for safety reasons and to note any differences. (3) Results: Significant differences were observed for both groups in RT (F(2.182) = 3.14, = 0.046, η = 0.03) and MT (F(2.182) = 3.07, = 0.049, η = 0.03) and in postural stability in eyes closed (EC): F(2.182) = 3.66, = 0.028, η = 0.04 and eyes open in one leg (EO-OL): F(2.182) = 5.814, = 0.04, η = 0.07. (4) Conclusions: The inclusion of a higher immersion produces greater improvements in RT, MT. Additionally, after a low-immersive exercise environment, participants have higher center of pressure (COP) path length values with EC and EO-OL tests, which testifies to less postural stability. Regarding COP trajectory, a smaller area surface means better performance for high-immersive participants after 30 min of exercise.

摘要

(1) 背景:许多年轻人把时间花在玩游戏和看电视上。这种消磨时间的方式应得到有效利用,因此值得在其中加入锻炼和沉浸式体验。鉴于电子游戏和体育锻炼也能改善姿势稳定性、运动时间(MT)和反应时间(RT),值得采用广泛可得且可用于例如远程干预的沉浸式新技术。本研究旨在比较低沉浸式与高沉浸式运动环境对年轻人姿势稳定性、RT和MT的影响。(2) 方法:93名参与者被随机分为对照组(CG;n = 48)和实验组(EG;n = 45)。CG根据在电视机上播放的自制塔巴塔视频进行锻炼,EG根据《音频之旅》健身游戏进行锻炼。出于安全考虑并记录差异,除了姿势稳定性、RT和MT外,我们还监测了心率、呼吸频率和能量消耗。(3) 结果:两组在RT(F(2.182) = 3.14,p = 0.046,η = 0.03)、MT(F(2.182) = 3.07,p = 0.049,η = 0.03)以及闭眼(EC)姿势稳定性方面(F(2.182) = 3.66,p = 0.028,η = 0.04)和单腿睁眼(EO - OL)姿势稳定性方面(F(2.182) = 5.814,p = 0.04,η = 0.07)均观察到显著差异。(4) 结论:更高的沉浸感能使RT、MT有更大改善。此外,在低沉浸式运动环境后,参与者在EC和EO - OL测试中的压力中心(COP)路径长度值更高,这表明姿势稳定性较差。关于COP轨迹,较小的面积表面意味着高沉浸式参与者在锻炼30分钟后表现更好。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/25f7/9821767/2cf797734dd6/jcm-12-00389-g001.jpg

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