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家庭和人格特质在网络成瘾障碍中的作用:结合认知和依恋观点的中介模型。

The role of family and personality traits in Internet gaming disorder: A mediation model combining cognitive and attachment perspectives.

机构信息

International Gaming Research Unit, Psychology Department,Nottingham Trent University, Nottingham,UK.

School of Graduate and Professional Education,Deree - The American College of Greece, Athens,Greece.

出版信息

J Behav Addict. 2019 Mar 1;8(1):48-62. doi: 10.1556/2006.8.2019.05. Epub 2019 Feb 11.

Abstract

BACKGROUND AND AIMS

Gaming disorder was recently recognized as a mental health disorder by the World Health Organization and included in the International Classification of Diseases. Extensive research has been conducted with regard to psychosocial correlates and comorbidity, less so for the developmental mechanisms and the processes leading to the disorder. The association between family factors, personality traits, and gaming has been studied independently but not in combination. To fill this gap in knowledge, this study examined (a) the association between parental acceptance-rejection theory and Internet gaming disorder (IGD) and (b) the mediating and moderating effect of core self-evaluations (CSE), a personality construct, on the aforementioned variables.

METHODS

The study was quantitative and involved young adults members of online gaming communities (N = 225).

RESULTS

The results showed that parental rejection is associated with the occurrence of IGD, only through the mediating effect of CSE. The moderation model was not confirmed.

DISCUSSION

Findings bridge early emotional deficits with CSE personality traits and IGD, based on two widely acknowledged theoretical frameworks. In addition, they highlight the importance of the father's role in upbringing.

CONCLUSIONS

These frameworks combine cognitive and attachment perspectives and a process-oriented approach to the development and maintenance of IGD. The implications of these findings are discussed in relation to (a) the mechanisms leading to the disorder and (b) providing an evidence base for therapeutic interventions for IGD to go beyond abstinence and include self-esteem enhancement and efficacy contingencies. Directions for future research are also provided in this study.

摘要

背景与目的

游戏障碍最近被世界卫生组织确认为一种精神健康障碍,并被纳入国际疾病分类。已经进行了广泛的研究,涉及心理社会相关性和共病性,但对于发展机制和导致该障碍的过程研究较少。家庭因素、人格特质与游戏之间的关联已经分别进行了研究,但尚未结合起来进行研究。为了填补这一知识空白,本研究考察了(a)父母接纳-拒绝理论与网络游戏障碍(IGD)之间的关联,以及(b)核心自我评价(CSE)作为一种人格结构对上述变量的中介和调节作用。

方法

该研究为定量研究,涉及在线游戏社区的年轻成年人(N=225)。

结果

结果表明,父母拒绝与 IGD 的发生有关,这仅通过 CSE 的中介作用来实现。调节模型未得到证实。

讨论

这些发现基于两个广泛认可的理论框架,将早期情感缺陷与 CSE 人格特质和 IGD 联系起来。此外,它们强调了父亲在养育中的作用。

结论

这些框架结合了认知和依恋的观点以及一种面向过程的方法来研究 IGD 的发展和维持。这些发现的意义在以下方面进行了讨论:(a)导致该障碍的机制,以及(b)为 IGD 的治疗干预提供证据基础,不仅要超越戒除,还要包括自尊提升和效能关联。本研究还提供了未来研究的方向。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6d4d/7044602/37657a9c9cae/jba-08-01-05_f001.jpg

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