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中国青少年和青年成人中问题游戏行为的性别差异。

Gender differences in problematic gaming among Chinese adolescents and young adults.

作者信息

Liao Zhenjiang, Le Juan, Chen Xinxin, Tang Ying, Shen Hongxian, Huang Qiuping

机构信息

Department of Psychiatry, National Clinical Research Center for Mental Disorders, The Second Xiangya Hospital of Central South University, Changsha, Hunan, China.

Department of Psychology, School of Humanities and Management, Hunan University of Chinese Medicine, Changsha, Hunan, China.

出版信息

BMC Psychiatry. 2025 May 22;25(1):522. doi: 10.1186/s12888-025-06994-y.

Abstract

BACKGROUND

This study aimed to evaluate the prevalence of problematic gaming among Chinese adolescents and young adults (CAYAs) and identify potential gender-specific risk variables.

METHODS

6,014 CAYAs were selected for this cross-sectional study using online convenience sampling. To evaluate their sociodemographic qualities, gaming practices, problematic gaming (as measured by the Video Game Dependency Scale), gaming motivations, and personality traits (as measured by the Chinese Big Five Personality Inventory abbreviated version), participants filled out a self-report questionnaire. To identify the common and distinct variables associated with problematic gaming, stepwise logistic regression analyses were conducted independently for males and females.

RESULTS

The study comprised 5,593 CAYAs in all (3326 males and 2267 females). Males were more likely than females to have problematic gaming (21.5% vs. 14.1%, p < 0.001). Problematic gaming among male and female CAYAs was substantially correlated with gaming patterns (monthly spending, daily time), gaming motivations (escaping reality, sensation seeking), and personality traits (conscientiousness, neuroticism). Additionally, among male CAYAs, problematic gaming was linked to the family structure of being an only child (OR: 0.715, 95%CI: 0.588-0.869, p = 0.001), lower than undergraduate (OR: 0.735, 95%CI: 0.603-0.896, P = 0.002), and the gaming motivation for coping with negative emotion ((N vs. Y, OR: 0.794, 95%CI: 0.653-0.965, p = 0.021). Problematic gaming was independently linked to the BRS gaming genre among female CAYAs (OR: 4.989, 95%CI: 2.728-9.125, p < 0.001). Female CAYAs with problematic gaming exhibit distinct characteristics.

CONCLUSIONS

Compared to female CAYAs, problematic gaming is much more common among male CAYAs. Cross-gender risks in gaming include extended playtime, excessive spending, high neuroticism, and low conscientiousness. Highly educated singles are at higher risk of problematic gaming. Playing BRS games was a specific risk factor for females. This study revealed significant gender disparities in the prevalence and risk factors of problematic gaming among CAYAs, underscoring the significance of gender-specific screening and interventions for CAYAs to prevent problematic gaming and its negative effects.

CLINICAL TRIAL NUMBER

Not applicable.

摘要

背景

本研究旨在评估中国青少年和青年(CAYAs)中游戏问题的患病率,并确定潜在的性别特异性风险变量。

方法

采用在线便利抽样法,选取6014名CAYAs进行这项横断面研究。为了评估他们的社会人口学特征、游戏习惯、游戏问题(通过电子游戏依赖量表测量)、游戏动机和人格特质(通过中国大五人格量表简版测量),参与者填写了一份自我报告问卷。为了确定与游戏问题相关的共同和不同变量,分别对男性和女性进行了逐步逻辑回归分析。

结果

该研究共纳入5593名CAYAs(男性3326名,女性2267名)。男性比女性更有可能存在游戏问题(21.5%对14.1%,p<0.001)。男性和女性CAYAs的游戏问题与游戏模式(每月支出、每日时长)、游戏动机(逃避现实、寻求刺激)和人格特质(尽责性、神经质)密切相关。此外,在男性CAYAs中,游戏问题与独生子女家庭结构(OR:0.715,95%CI:0.588-0.869,p=0.001)、学历低于本科(OR:0.735,95%CI:0.603-0.896,P=0.002)以及应对负面情绪的游戏动机(是与否,OR:0.794,95%CI:0.653-0.965,p=0.021)有关。在女性CAYAs中,游戏问题与BRS游戏类型独立相关(OR:4.989,95%CI:2.728-9.125,p<0.001)。有游戏问题的女性CAYAs表现出不同的特征。

结论

与女性CAYAs相比,游戏问题在男性CAYAs中更为常见。游戏中的跨性别风险包括游戏时间延长、过度消费、高神经质和低尽责性。高学历单身者存在游戏问题的风险更高。玩BRS游戏是女性的一个特定风险因素。本研究揭示了CAYAs中游戏问题患病率和风险因素的显著性别差异,强调了针对CAYAs进行性别特异性筛查和干预以预防游戏问题及其负面影响的重要性。

临床试验编号

不适用。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/c2f3/12096608/baa9468433ae/12888_2025_6994_Fig2_HTML.jpg

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