Perochon Sam, Matias Di Martino J, Carpenter Kimberly L H, Compton Scott, Davis Naomi, Espinosa Steven, Franz Lauren, Rieder Amber D, Sullivan Connor, Sapiro Guillermo, Dawson Geraldine
Department of Electrical and Computer Engineering, Duke University, Durham, NC, USA.
Ecole Normale Supérieure Paris-Saclay, Gif-Sur-Yvette, France.
NPJ Digit Med. 2023 Feb 3;6(1):17. doi: 10.1038/s41746-023-00762-6.
Increasing evidence suggests that early motor impairments are a common feature of autism. Thus, scalable, quantitative methods for measuring motor behavior in young autistic children are needed. This work presents an engaging and scalable assessment of visual-motor abilities based on a bubble-popping game administered on a tablet. Participants are 233 children ranging from 1.5 to 10 years of age (147 neurotypical children and 86 children diagnosed with autism spectrum disorder [autistic], of which 32 are also diagnosed with co-occurring attention-deficit/hyperactivity disorder [autistic+ADHD]). Computer vision analyses are used to extract several game-based touch features, which are compared across autistic, autistic+ADHD, and neurotypical participants. Results show that younger (1.5-3 years) autistic children pop the bubbles at a lower rate, and their ability to touch the bubble's center is less accurate compared to neurotypical children. When they pop a bubble, their finger lingers for a longer period, and they show more variability in their performance. In older children (3-10-years), consistent with previous research, the presence of co-occurring ADHD is associated with greater motor impairment, reflected in lower accuracy and more variable performance. Several motor features are correlated with standardized assessments of fine motor and cognitive abilities, as evaluated by an independent clinical assessment. These results highlight the potential of touch-based games as an efficient and scalable approach for assessing children's visual-motor skills, which can be part of a broader screening tool for identifying early signs associated with autism.
越来越多的证据表明,早期运动障碍是自闭症的一个常见特征。因此,需要可扩展的定量方法来测量自闭症幼儿的运动行为。这项工作基于在平板电脑上进行的泡泡游戏,提出了一种引人入胜且可扩展的视觉运动能力评估方法。参与者为233名年龄在1.5岁至10岁之间的儿童(147名神经典型儿童和86名被诊断患有自闭症谱系障碍的儿童[自闭症],其中32名还被诊断患有共病注意力缺陷多动障碍[自闭症+多动症])。计算机视觉分析用于提取几个基于游戏的触摸特征,并在自闭症、自闭症+多动症和神经典型参与者之间进行比较。结果表明,年龄较小(1.5至3岁)的自闭症儿童戳泡泡的速度较低,与神经典型儿童相比,他们触摸泡泡中心的能力不太准确。当他们戳破一个泡泡时,手指停留的时间更长,并且他们的表现显示出更大的变异性。在年龄较大的儿童(3至10岁)中,与先前的研究一致,共病多动症的存在与更大的运动障碍相关,表现为准确性较低和表现更具变异性。通过独立临床评估发现,几个运动特征与精细运动和认知能力的标准化评估相关。这些结果突出了基于触摸的游戏作为评估儿童视觉运动技能的一种有效且可扩展方法的潜力,它可以成为识别与自闭症相关早期迹象的更广泛筛查工具的一部分。