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评分系统对足球大场比赛中精神疲劳、身体需求和战术行为的影响。

Influence of Scoring Systems on Mental Fatigue, Physical Demands, and Tactical Behavior during Soccer Large-Sided Games.

机构信息

Faculty of Sport Sciences, University of Extremadura, 10003 Cáceres, Spain.

出版信息

Int J Environ Res Public Health. 2023 Jan 23;20(3):2087. doi: 10.3390/ijerph20032087.

Abstract

Constraints are common in soccer training to develop physical, technical-tactical, and mental training concurrently. This study examined how different scoring systems influence physical, tactical, and mental demands during large-sided games in soccer. Eighteen youth-elite male (17.39 ± 1.04 y) soccer players completed three 8 vs. 8 large-sided games where the different score systems were i) official score system (OSS; i.e., 1 goal = 1 goal), ii) double the value of the goal-4 min (DVx4; i.e., 1 goal = 1 goal from 0.00 to 7.59 min, and 1 goal = 2 goals from 8.00 to 12.00 min), and iii) double the value of the goal-8 min (DVx8; i.e., 1 goal = 1 goal from 0.00 to 3.59 min, and 1 goal = 2 goals from 4.00 to 12.00 min). Physical demands and tactical behaviors were recorded during tasks using a global positioning system and video camera. Mental fatigue was recorded pre- and post-task using a visual analogue scale. Also, the ratio of perceived exertion and mental load were recorded after tasks were finished. Results reported the highest values of mental and physical demands in DVx4. Mental fatigue increased during all three large-sided games, although this increase was significantly higher in DVx4 compared with OSS ( = 0.006) and DVx8 ( = 0.027). Tactical behavior showed a trend towards more direct play during DVx4, which was less observed during DVx8, and not at all during OSS. In conclusion, changing the scoring system affects physical, tactical, and mental demands.

摘要

约束条件在足球训练中很常见,可以同时发展身体、技术战术和心理训练。本研究考察了不同的计分系统如何影响足球大场比赛中的身体、战术和心理需求。18 名青年精英男性(17.39±1.04 岁)足球运动员完成了三场 8 对 8 的大场比赛,其中不同的计分系统为:i)正式计分系统(OSS;即 1 个进球=1 个进球),ii)进球的价值翻倍-4 分钟(DVx4;即 0.00 到 7.59 分钟的进球为 1 个,8.00 到 12.00 分钟的进球为 2 个),iii)进球的价值翻倍-8 分钟(DVx8;即 0.00 到 3.59 分钟的进球为 1 个,4.00 到 12.00 分钟的进球为 2 个)。使用全球定位系统和摄像机记录任务期间的身体需求和战术行为。使用视觉模拟量表记录任务前后的心理疲劳。任务结束后,还记录了感知努力和心理负荷的比值。结果报告 DVx4 中的心理和身体需求最高。在所有三场大场比赛中,心理疲劳都有所增加,尽管 DVx4 中的增加明显高于 OSS(=0.006)和 DVx8(=0.027)。战术行为在 DVx4 中表现出更直接的比赛趋势,在 DVx8 中则较少观察到,而在 OSS 中则完全没有。总之,改变计分系统会影响身体、战术和心理需求。

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