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三维空间中旋转运动学对动眼系统的影响。

Implications of rotational kinematics for the oculomotor system in three dimensions.

作者信息

Tweed D, Vilis T

机构信息

Department of Physiology, University of Western Ontario, London, Canada.

出版信息

J Neurophysiol. 1987 Oct;58(4):832-49. doi: 10.1152/jn.1987.58.4.832.

Abstract
  1. This paper develops three-dimensional models for the vestibuloocular reflex (VOR) and the internal feedback loop of the saccadic system. The models differ qualitatively from previous, one-dimensional versions, because the commutative algebra used in previous models does not apply to the three-dimensional rotations of the eye. 2. The hypothesis that eye position signals are generated by an eye velocity integrator in the indirect path of the VOR must be rejected because in three dimensions the integral of angular velocity does not specify angular position. Computer simulations using eye velocity integrators show large, cumulative gaze errors and post-VOR drift. We describe a simple velocity to position transformation that works in three dimensions. 3. In the feedback control of saccades, eye position error is not the vector difference between actual and desired eye positions. Subtractive feedback models must continuously adjust the axis of rotation throughout a saccade, and they generate meandering, dysmetric gaze saccades. We describe a multiplicative feedback system that solves these problems and generates fixed-axis saccades that accord with Listing's law. 4. We show that Listing's law requires that most saccades have their axes out of Listing's plane. A corollary is that if three pools of short-lead burst neurons code the eye velocity command during saccades, the three pools are not yoked, but function independently during visually triggered saccades. 5. In our three-dimensional models, we represent eye position using four-component rotational operators called quaternions. This is not the only algebraic system for describing rotations, but it is the one that best fits the needs of the oculomotor system, and it yields much simpler models than do rotation matrix or other representations. 6. Quaternion models predict that eye position is represented on four channels in the oculomotor system: three for the vector components of eye position and one inversely related to gaze eccentricity and torsion. 7. Many testable predictions made by quaternion models also turn up in models based on other mathematics. These predictions are therefore more fundamental than the specific models that generate them. Among these predictions are 1) to compute eye position in the indirect path of the VOR, eye or head velocity signals are multiplied by eye position feedback and then integrated; consequently 2) eye position signals and eye or head velocity signals converge on vestibular neurons, and their interaction is multiplicative.(ABSTRACT TRUNCATED AT 400 WORDS)
摘要
  1. 本文构建了前庭眼反射(VOR)和眼跳系统内部反馈回路的三维模型。这些模型在性质上与先前的一维模型不同,因为先前模型中使用的交换代数不适用于眼睛的三维旋转。2. 关于眼位置信号由VOR间接路径中的眼速度积分器生成的假设必须被摒弃,因为在三维空间中,角速度的积分并不能确定角位置。使用眼速度积分器的计算机模拟显示出巨大的、累积的注视误差和VOR后的漂移。我们描述了一种在三维空间中有效的简单速度到位置的转换方法。3. 在眼跳的反馈控制中,眼位置误差并非实际眼位置与期望眼位置之间的矢量差。减法反馈模型必须在整个眼跳过程中持续调整旋转轴,并且它们会产生蜿蜒、不对称的注视眼跳。我们描述了一种乘法反馈系统,该系统解决了这些问题,并产生符合利斯廷定律的固定轴眼跳。4. 我们表明,利斯廷定律要求大多数眼跳的轴不在利斯廷平面内。一个推论是,如果在眼跳过程中有三群短潜伏期爆发神经元编码眼速度指令,那么这三群神经元并非相互关联,而是在视觉触发的眼跳过程中独立发挥作用。5. 在我们的三维模型中,我们使用称为四元数的四分量旋转算子来表示眼位置。这不是描述旋转的唯一代数系统,但它是最符合眼动系统需求的系统,并且它产生的模型比旋转矩阵或其他表示方法要简单得多。6. 四元数模型预测,眼位置在眼动系统中的四个通道上表示:三个用于眼位置的矢量分量,一个与注视偏心率和扭转成反比。7. 四元数模型做出的许多可测试预测在基于其他数学的模型中也会出现。因此,这些预测比产生它们的特定模型更为基础。在这些预测中包括:1)为了计算VOR间接路径中的眼位置,眼或头部速度信号乘以眼位置反馈然后积分;因此2)眼位置信号和眼或头部速度信号在前庭神经元处汇聚,并且它们的相互作用是乘法性的。(摘要截取自400字)

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