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中风患者在基于游戏的康复中寻求什么:一项调查研究

What Do Stroke Patients Look for in Game-Based Rehabilitation: A Survey Study.

作者信息

Hung Ya-Xuan, Huang Pei-Chen, Chen Kuan-Ta, Chu Woei-Chyn

机构信息

From the Department of Biomedical Engineering (Y-XH), National Yang-Ming University; Institute of Information Science (Y-XH), Academia Sinica; Rehabilitation Department (P-CH), Shin Kong Wu Ho-Su Memorial Hospital; Institute of Information Science (K-TC), Academia Sinica; and Department of Biomedical Engineering (W-CC), National Yang-Ming University, Taipei, Taiwan.

出版信息

Medicine (Baltimore). 2016 Mar;95(11):e3032. doi: 10.1097/MD.0000000000003032.

Abstract

Stroke is one of the most common causes of physical disability, and early, intensive, and repetitive rehabilitation exercises are crucial to the recovery of stroke survivors. Unfortunately, research shows that only one third of stroke patients actually perform recommended exercises at home, because of the repetitive and mundane nature of conventional rehabilitation exercises. Thus, to motivate stroke survivors to engage in monotonous rehabilitation is a significant issue in the therapy process. Game-based rehabilitation systems have the potential to encourage patients continuing rehabilitation exercises at home. However, these systems are still rarely adopted at patients' places. Discovering and eliminating the obstacles in promoting game-based rehabilitation at home is therefore essential. For this purpose, we conducted a study to collect and analyze the opinions and expectations of stroke patients and clinical therapists. The study is composed of 2 parts: Rehab-preference survey - interviews to both patients and therapists to understand the current practices, challenges, and expectations on game-based rehabilitation systems; and Rehab-compatibility survey - a gaming experiment with therapists to elaborate what commercial games are compatible with rehabilitation. The study is conducted with 30 outpatients with stroke and 19 occupational therapists from 2 rehabilitation centers in Taiwan. Our surveys show that game-based rehabilitation systems can turn the rehabilitation exercises more appealing and provide personalized motivation for various stroke patients. Patients prefer to perform rehabilitation exercises with more diverse and fun games, and need cost-effective rehabilitation systems, which are often built on commodity hardware. Our study also sheds light on incorporating the existing design-for-fun games into rehabilitation system. We envision the results are helpful in developing a platform which enables rehab-compatible (i.e., existing, appropriately selected) games to be operated on commodity hardware and brings cost-effective rehabilitation systems to more and more patients' home for long-term recovery.

摘要

中风是身体残疾最常见的原因之一,早期、强化和重复性的康复训练对于中风幸存者的恢复至关重要。不幸的是,研究表明,由于传统康复训练具有重复性和枯燥性,只有三分之一的中风患者实际在家中进行推荐的训练。因此,激励中风幸存者参与单调的康复训练是治疗过程中的一个重大问题。基于游戏的康复系统有可能鼓励患者在家中持续进行康复训练。然而,这些系统在患者家中仍然很少被采用。因此,发现并消除在家中推广基于游戏的康复训练的障碍至关重要。为此,我们开展了一项研究,以收集和分析中风患者及临床治疗师的意见和期望。该研究由两部分组成:康复偏好调查——对患者和治疗师进行访谈,以了解当前对基于游戏的康复系统的做法、挑战和期望;以及康复兼容性调查——与治疗师进行一项游戏实验,以阐明哪些商业游戏与康复兼容。该研究对台湾两家康复中心的30名中风门诊患者和19名职业治疗师进行。我们的调查表明,基于游戏的康复系统可以使康复训练更具吸引力,并为不同的中风患者提供个性化的激励。患者更喜欢通过更多样化、有趣的游戏进行康复训练,并且需要具有成本效益的康复系统,这类系统通常基于商用硬件构建。我们的研究还为将现有的趣味设计游戏纳入康复系统提供了思路。我们设想这些结果将有助于开发一个平台,使与康复兼容(即现有的、经过适当选择的)游戏能够在商用硬件上运行,并为越来越多的患者家庭带来具有成本效益的康复系统,以实现长期康复。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/c227/4839901/dcdadc7cca9d/medi-95-e3032-g005.jpg

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