Taş İbrahim
Department of Psychology, Sakarya University, Sakarya, Turkey.
Indian J Psychiatry. 2023 Jan;65(1):45-51. doi: 10.4103/indianjpsychiatry.indianjpsychiatry_263_21. Epub 2023 Jan 13.
Digital game addiction is a negative effect of the technological developments that have taken place and has been reported in literature as a serious mental health problem for children and adolescents in the developmental period.
This study investigates the relationship between perceived emotional abuse from parents and interpersonal competence and game addiction by using a model.
The study group comprised 360 adolescents, with 197 (54.7%) being female and 163 (45.8%) male. The adolescents' ages varied between 13 and 18 and their average age was 15.55. The data were collected using Psychological Maltreatment Questionnaire, Interpersonal Competence Scale, and Game Addiction Scale. The relationship between variables was tested using structural equation modeling.
The emotional abuse perceived from the mother significantly influences interpersonal competence and game addiction. Emotional abuse perceived from the father significantly influences game addiction. Interpersonal competence negatively influences game addiction at a significant level. Interpersonal competence mediates the relationship between maternal emotional abuse and digital game addiction.
Maternal emotional abuse has been effective in decreasing interpersonal competence levels in adolescents. Parental emotional abuse is effective in game addiction in adolescents. Low level of interpersonal competence among adolescents affects game addiction. Emotional abuse perceived from the mother affects digital game addiction through interpersonal competence. Accordingly, educators, researchers, and clinicians dealing with digital game addiction in adolescents should consider the effect of perceived parental emotional abuse and interpersonal competence.
数字游戏成瘾是已发生的技术发展的负面影响,在文献中被报道为发育时期儿童和青少年的一个严重心理健康问题。
本研究使用一个模型调查父母感知到的情感虐待与人际能力和游戏成瘾之间的关系。
研究组由360名青少年组成,其中197名(54.7%)为女性,163名(45.8%)为男性。青少年年龄在13至18岁之间,平均年龄为15.55岁。使用心理虐待问卷、人际能力量表和游戏成瘾量表收集数据。使用结构方程模型检验变量之间的关系。
母亲感知到的情感虐待显著影响人际能力和游戏成瘾。父亲感知到的情感虐待显著影响游戏成瘾。人际能力在显著水平上对游戏成瘾有负面影响。人际能力介导了母亲情感虐待与数字游戏成瘾之间的关系。
母亲的情感虐待对青少年人际能力水平的降低有影响。父母的情感虐待对青少年的游戏成瘾有影响。青少年人际能力水平低会影响游戏成瘾。母亲感知到的情感虐待通过人际能力影响数字游戏成瘾。因此,处理青少年数字游戏成瘾问题的教育工作者、研究人员和临床医生应考虑父母感知到的情感虐待和人际能力的影响。