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虚拟现实为基础的前庭康复治疗周围性前庭功能低下患者的有效性。

Effectiveness of virtual reality-based vestibular rehabilitation in patients with peripheral vestibular hypofunction.

机构信息

Department of Audiology, Faculty of Health Sciences, İstanbul Medipol University, İstanbul, Turkey.

Department of Speech and Language Therapy, Faculty of Health Sciences, İstanbul Medipol University, İstanbul, Turkey.

出版信息

Turk J Med Sci. 2022 Dec;52(6):1970-1983. doi: 10.55730/1300-0144.5545. Epub 2022 Dec 21.

Abstract

BACKGROUND

The rehabilitation of classical peripheral vestibular disorders is long and costly. Recently, interactive systems based on virtual reality (VR) technology have reduced the cost of vestibular rehabilitation therapy (VRT) and made the process more enjoyable. This study aims to investigate the effects of VR-based VRT in patients diagnosed with peripheral vestibular hypofunction (PVH).

METHODS

In this study, a VR-based VRT program that utilized Sony Playstation®4 VR Head Mounted Display was applied to 25 patients (between 18-60) diagnosed with PVH. PVH was diagnosed by evaluating the patients' clinical histories, the findings in the "Micromedical Technologies VisualEyes Spectrum" videonystagmography (VNG) and the "Micromedical Aqua Stim" model bithermal water caloric tests. VR-based VRT program was applied to the patients for 4 weeks, 2 sessions per week, 8 sessions in total. Each session lasted around 30 to 40 min. All patients underwent the Dizziness Handicap Inventory (DHI), Sensory Organization Test (SOT), Adaptation Test (ADT), Limits of Stability (LOS), and Rhythmic Weight Shift (RWS) before, after, and 8-week follow-up of the VRT program. In addition, the Cybersickness Survey was applied to the patients at the end of the VR-based VRT session every week.

RESULTS

The DHI mean scores of the patients were 54.60, 19.20, and 16.84, respectively, before, just after, and at the 8-week follow-up VRT (p < 0.001). The mean SOT composite score of the patients was obtained as 58.08 before VRT; 77.16 after VRT and 76.40 at 8-week after VRT (p < 0.000). On the other hand, the values in the 'movement velocity' and "direction control" parameters of the patients in LOS and RWS showed a significant improvement after VRT compared to before VRT (p < 0.000). From before VRT to 8 weeks after VRT, the patient's oscillation averages in the 'toes up' and 'toes down' positions in ADT reduced progressively (p < 0.000).

DISCUSSION

This study demonstrates that implementing a VR-based VRT protocol may be an efficient option to improve posture stability and the quality of life in patients with PVH. In addition, VR-based vestibular rehabilitation therapy has shown to be effective for PVH patients in the mid-term.

摘要

背景

经典外周性前庭障碍的康复时间长且费用高。最近,基于虚拟现实(VR)技术的互动系统降低了前庭康复治疗(VRT)的成本,使治疗过程更加愉快。本研究旨在探讨基于 VR 的 VRT 对诊断为外周性前庭功能低下(PVH)的患者的影响。

方法

在这项研究中,我们使用索尼 PlayStation®4 VR 头戴式显示器应用了一种基于 VR 的 VRT 程序,对 25 名(18-60 岁)诊断为 PVH 的患者进行了治疗。PVH 通过评估患者的临床病史、“Micromedical Technologies VisualEyes Spectrum”视频眼动图(VNG)和“Micromedical Aqua Stim”模型双温热水测听试验的结果进行诊断。基于 VR 的 VRT 程序应用于患者 4 周,每周 2 次,共 8 次。每次疗程约 30-40 分钟。所有患者在 VRT 程序前后和 8 周随访时进行了头晕残疾量表(DHI)、感觉组织测试(SOT)、适应测试(ADT)、稳定性极限(LOS)和节奏重量转移(RWS)测试。此外,在每周基于 VR 的 VRT 疗程结束时,还对患者进行了 Cybersickness 调查。

结果

患者的 DHI 平均得分分别为 54.60、19.20 和 16.84,分别为 VRT 前、刚结束时和 8 周随访时(p < 0.001)。患者的 SOT 综合评分在 VRT 前为 58.08;VRT 后为 77.16,8 周后为 76.40(p < 0.000)。另一方面,LOS 和 RWS 中患者的“运动速度”和“方向控制”参数值在 VRT 后与 VRT 前相比有显著改善(p < 0.000)。从 VRT 前到 8 周后,患者在 ADT 中“脚趾向上”和“脚趾向下”位置的摆动平均值逐渐降低(p < 0.000)。

讨论

本研究表明,实施基于 VR 的 VRT 方案可能是改善 PVH 患者姿势稳定性和生活质量的有效选择。此外,基于 VR 的前庭康复治疗对 PVH 患者的中期疗效有效。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/9681/10390126/d8e31ab2b937/turkjmedsci-52-6-1970f1.jpg

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