Suppr超能文献

虚拟现实在运动病前庭康复中的潜在应用。

The potential use of virtual reality in vestibular rehabilitation of motion sickness.

机构信息

Acibadem Mehmet Ali Aydinlar University Vocational School of Health Sciences Audiometry, Istanbul, Turkey; Audiology Department, Acibadem Altunizade Hospital, Istanbul, Turkey.

Istanbul Aydin University Institute of Health Sciences Audiology Department, Istanbul, Turkey.

出版信息

Auris Nasus Larynx. 2022 Oct;49(5):768-781. doi: 10.1016/j.anl.2022.01.012. Epub 2022 Feb 4.

Abstract

OBJECTIVE

Motion sickness (MS) can be triggered by direct or indirect stimuli due to mismatches in the visual-vestibular autonomic pathways. Various studies in the literature have shown that virtual reality technologies can generate provocative stimuli for MS. Therefore, our primary aim is to investigate the usability of virtual reality systems in MS rehabilitation METHODS: 20 normal and 19 MS patients were included. A total of six virtual reality rehabilitation sessions (VRrs) with a game called "Roller Coaster Dreams" playable via PlayStation VR Head Mounted Display were applied thrice a week for 2 weeks, or twice a week for 3 weeks. Participants were evaluated at the pre-rehabilitation phase twice and after third and sixth rehabilitation sessions with the sensory organization test (SOT). The effectiveness of the rehabilitation program was statistically analyzed by comparing the results of SOTs.

RESULTS

All SOT results of the patient group were compared each other to evaluate the effectiveness of rehabilitation. According to the post-hoc comparisons, a statistically significant difference was found between the 1st, 2nd, 3rd, and 4th SOT- Equilibrium Scores; Condition 2 (p = 0.043), Condition 3 (p = 0.006), Condition 4 (p = 0.031), Condition 5 (p = 0.002) and Condition 6 (p = 0.040). There is no difference obtained in Condition 1 (p > 0.05). The Equilibrium Scores of SOT 3rd and SOT 4th were similar and 4th SOT-Equilibrium Scores were the highest among all SOT measurements. The results show that while the first three sessions were accepted as an orientation and adaptation sessions, 4, 5and 6 sessions are habilitation sessions.

CONCLUSIONS

VR proved to be significantly effective and useful for MS rehabilitation. Additionally, observations indicated that using VR makes rehabilitation fun, increases the efficiency of the process, and reduces the risk of inadaptability to exercise.

摘要

目的

运动病(MS)可由视觉-前庭自主途径不匹配引起的直接或间接刺激触发。文献中的各种研究表明,虚拟现实技术可产生运动病的刺激性刺激。因此,我们的主要目的是研究虚拟现实系统在运动病康复中的可用性。

方法

纳入 20 名正常人和 19 名运动病患者。总共进行了六次虚拟现实康复治疗(VRr),使用 PlayStation VR 头戴式显示器玩名为“Roller Coaster Dreams”的游戏,每周三次,持续两周,或每周两次,持续三周。参与者在康复前阶段进行了两次评估,在第三次和第六次康复治疗后进行了感觉组织测试(SOT)评估。通过比较 SOT 的结果,对康复计划的有效性进行了统计学分析。

结果

比较患者组的所有 SOT 结果以评估康复效果。根据事后比较,在 SOT-平衡评分的第 1、2、3 和 4 次测试中发现了统计学上的显著差异;条件 2(p=0.043)、条件 3(p=0.006)、条件 4(p=0.031)、条件 5(p=0.002)和条件 6(p=0.040)。条件 1 中未发现差异(p>0.05)。SOT 第 3 次和第 4 次测试的平衡评分相似,而第 4 次 SOT 平衡评分在所有 SOT 测量中最高。结果表明,前三次治疗被认为是定向和适应阶段,而第 4、5 和 6 次治疗是康复阶段。

结论

虚拟现实技术对运动病康复非常有效且有用。此外,观察结果表明,使用虚拟现实技术使康复变得有趣,提高了康复过程的效率,并降低了对运动不适应的风险。

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验