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SCI 轮椅依赖者的外游戏运动强度。

Exercise intensity during exergaming in wheelchair-dependent persons with SCI.

机构信息

Sunnaas Rehabilitation Hospital, Nesoddtangen, Norway.

Centre for Health and Technology, University of South-Eastern Norway (USN), Drammen, Norway.

出版信息

Spinal Cord. 2023 Jun;61(6):338-344. doi: 10.1038/s41393-023-00893-3. Epub 2023 Apr 3.

Abstract

STUDY DESIGN

Cross-sectional study.

OBJECTIVES

It is challenging for persons with SCI, especially those who are wheelchair dependent, to find suitable and motivating aerobic exercise modes. Exergaming might be a good option, since it is relatively cheap and can be played at home, alone or with others. However, it is unknown if exergaming is performed at a sufficient exercise intensity.

SETTING

Sunnaas Rehabilitation Hospital, Norway.

METHODS

Twenty-two men and two women (n = 24) with chronic SCI (AIS A-C), all wheelchair users, were included during inpatient rehabilitation. All participant performed a maximal graded arm-crank test (pretest), while measuring peak oxygen uptake (VO) and peak heart rate (HR). The day after they had a practice playing session with three different exergames (X-box Kinect, Fruit Ninja; Nintendo Wii, Wii Sports Boxing; VR Oculus Rift, boxing). The following day, participants played each exergame for 15 min. During these 45 min of exergaming, exercise intensity, based on VO and HR from the pretest, was monitored.

RESULTS

Approximately 30 of the 45 min of exergaming was performed at moderate or high intensity. Participants exercised on average 24.5 min (95%CI 18.7-30.5) at moderate intensity (>50-80% VO) and 6.6 min (95%CI 2.2-10.8) at high intensity (>80% VO).

CONCLUSIONS

The participants were able to exercise at moderate or high intensity during exergaming in a considerable amount of time. Exergaming seems to be suitable for aerobic exercise at an intensity that can provide health benefits in wheelchair-dependent persons with SCI.

摘要

研究设计

横断面研究。

目的

对于脊髓损伤(SCI)患者,尤其是那些依赖轮椅的患者来说,找到合适且有激励性的有氧运动方式具有挑战性。健身游戏可能是一个不错的选择,因为它相对便宜,并且可以在家中独自或与他人一起玩。然而,目前尚不清楚健身游戏是否能达到足够的运动强度。

设置

挪威 Sunnaas 康复医院。

方法

22 名男性和 2 名女性(n=24)慢性 SCI(AIS A-C)患者,均为轮椅使用者,在住院康复期间被纳入研究。所有参与者都进行了最大分级手臂曲柄测试(预测试),同时测量峰值摄氧量(VO)和峰值心率(HR)。在进行预测试的第二天,他们进行了三次不同的健身游戏(X-box Kinect、水果忍者;任天堂 Wii、Wii 运动拳击;VR Oculus Rift、拳击)的练习。第二天,参与者玩每个健身游戏 15 分钟。在这 45 分钟的健身游戏中,根据预测试的 VO 和 HR 监测运动强度。

结果

大约 45 分钟的健身游戏中有 30 分钟是在中等或高强度下进行的。参与者平均以中等强度(>50-80%VO)运动 24.5 分钟(95%CI 18.7-30.5),以高强度(>80%VO)运动 6.6 分钟(95%CI 2.2-10.8)。

结论

参与者在健身游戏中能够以中等或高强度进行运动,且持续时间相当长。健身游戏似乎适合于那些依赖轮椅的 SCI 患者进行中等或高强度的有氧运动,以获得健康益处。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/c151/10328826/86144c899674/41393_2023_893_Fig1_HTML.jpg

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