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认知干预结合视频游戏对健康老年人认知功能的影响:系统评价。

Effects of cognitive interventions with video games on cognition in healthy elderly people: a systematic review.

机构信息

Universidade de São Paulo, Escola de Artes, Ciências e Humanidades, Departamento de Gerontologia, São Paulo SP, Brazil.

Instituto Supera de Educação, São José dos Campos SP, Brazil.

出版信息

Arq Neuropsiquiatr. 2023 May;81(5):484-491. doi: 10.1055/s-0043-1764413. Epub 2023 May 31.


DOI:10.1055/s-0043-1764413
PMID:37257469
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC10232025/
Abstract

BACKGROUND: Currently, studies using video games as an intervention to improve cognitive functions in the elderly are on the rise. OBJECTIVE: To investigate and evaluate the effects of cognitive interventions using video games on cognition in healthy elderly people published in the last ten years. METHODS: A systematic review involving a qualitative analysis carried out between July and September 2021on the SciELO, LILACS and MEDLINE databases.. RESULTS: A total of 262 articles were identified in the initial search. After exclusion of duplicates, analysis of titles/abstracts and of the full text, a final total of 9 studies were included in the review. The objectives of the studies included investigating the effects on cognition of cognitive training (CT) programs using video games compared to programs using entertainment games or to low-intensity CT games. Despite the growing number of studies, many of them were focused on cognitive rehabilitation in elderly people with some degree of cognitive impairment, and few involved training among healthy elderly people. CONCLUSION: According to the studies analyzed, the interventions involving CT with video games promoted significant improvements in processing speed and working memory, but no improvements in executive functions.

摘要

背景:目前,使用视频游戏作为干预手段来改善老年人认知功能的研究正在兴起。

目的:调查和评估过去十年中发表的使用视频游戏进行认知干预对健康老年人认知的影响。

方法:在 2021 年 7 月至 9 月期间,在 SciELO、LILACS 和 MEDLINE 数据库中进行了系统评价,包括定性分析。

结果:最初搜索共确定了 262 篇文章。在排除重复项、标题/摘要和全文分析后,最终共有 9 项研究纳入综述。研究的目的包括调查使用视频游戏进行认知训练 (CT) 与使用娱乐游戏或低强度 CT 游戏相比对认知的影响。尽管研究数量不断增加,但其中许多研究侧重于认知障碍程度不同的老年人的认知康复,而涉及健康老年人训练的研究很少。

结论:根据分析的研究,涉及使用视频游戏进行 CT 的干预措施可显著提高处理速度和工作记忆,但对执行功能没有改善。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b4d6/10232025/a2164855e776/10-1055-s-0043-1764413-i220032-1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b4d6/10232025/a2164855e776/10-1055-s-0043-1764413-i220032-1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b4d6/10232025/a2164855e776/10-1055-s-0043-1764413-i220032-1.jpg

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[1]
Effects of cognitive interventions with video games on cognition in healthy elderly people: a systematic review.

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[2]
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引用本文的文献

[1]
Effectiveness of a brain exercise program using game-based cognitive enhancement to reduce mild cognitive impairment among older adults in Pathum Thani Province, Thailand: a quasi-experimental study.

Osong Public Health Res Perspect. 2025-2

[2]
Cognitive interventions for healthy older adults: A systematic meta-review.

Int J Clin Health Psychol. 2025

[3]
Video Gaming in Older People: What Are the Implications for Cognitive Functions?

Brain Sci. 2024-7-21

本文引用的文献

[1]
Usability and User Experience of Cognitive Intervention Technologies for Elderly People With MCI or Dementia: A Systematic Review.

Front Psychol. 2021-4-22

[2]
The use of commercial computerised cognitive games in older adults: a meta-analysis.

Sci Rep. 2020-9-17

[3]
Exploring the Specificity, Synergy, and Durability of Auditory and Visual Computer Gameplay Transfer Effects in Healthy Older Adults.

J Gerontol B Psychol Sci Soc Sci. 2020-6-2

[4]
Home-Based, Adaptive Cognitive Training for Cognitively Normal Older adults: Initial Efficacy Trial.

J Gerontol B Psychol Sci Soc Sci. 2020-6-2

[5]
Short-term computerized cognitive training does not improve cognition compared to an active control in non-demented adults aged 80 years and above.

Int Psychogeriatr. 2020-1

[6]
Cognitive effects of video games in older adults and their moderators: a systematic review with meta-analysis and meta-regression.

Aging Ment Health. 2020-6

[7]
Does social interaction influence the effect of cognitive intervention program? A randomized controlled trial using Go game.

Int J Geriatr Psychiatry. 2018-12-10

[8]
Cognitive Training Game Versus Action Videogame: Effects on Cognitive Functions in Older Adults.

Games Health J. 2018-10-30

[9]
Effectiveness of a Personalized Brain-Computer Interface System for Cognitive Training in Healthy Elderly: A Randomized Controlled Trial.

J Alzheimers Dis. 2018

[10]
Is Computerized Working Memory Training Effective in Healthy Older Adults? Evidence from a Multi-Site, Randomized Controlled Trial.

J Alzheimers Dis. 2018

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