Pouplin Samuel, Bonnyaud Céline, Bouchigny Sylvain, Mégard Christine, Bertholier Lucie, Goulamhoussen Rafik, Foulon Pierre, Bensmail Djamel, Barbot Frédéric, Roche Nicolas
New Technologies Platform, Raymond-Poincaré Hospital, AP-HP, Université Paris Saclay, Garches, France.
Paris-Saclay University, UVSQ, Research Unit ERPHAN, Versailles, France.
Front Neurol. 2023 Jun 9;14:1176071. doi: 10.3389/fneur.2023.1176071. eCollection 2023.
Serious games can be used to provide intensive rehabilitation through attractive exercises as part of post-stroke rehabilitation. However, currently available commercial and serious games systems primarily train shoulder and elbow movements. These games lack the grasping and displacement components that are essential to improve upper limb function. For this reason, we developed a tabletop device that encompassed a serious game with a tangible object to rehabilitate combined reaching and displacement movements: the Ergotact system.
The aim of this pilot study was to assess the feasibility and the short-term effects of a training program using the Ergotact prototype in individuals with chronic stroke.
Participants were assigned to one of two groups: a serious game training group (Ergotact) or a control training group (Self).
Twenty-eight individuals were included. Upper limb function increased after the Ergotact training program, although not statistically significantly, and the program did not induce pain or fatigue, demonstrating its safety.
The Ergotact system for upper limb rehabilitation was well accepted and induced participant satisfaction. It complies with current recommendations for people with stroke to autonomously perform intensive active exercises in a fun context, in addition to conventional rehabilitation sessions with therapists.
https://clinicaltrials.gov/ct2/show/NCT03166020?term=NCT03166020&draw=2&rank=1, identifier NCT03166020.
严肃游戏可作为中风后康复的一部分,通过有趣的练习来提供强化康复训练。然而,目前市面上的商业和严肃游戏系统主要训练肩部和肘部运动。这些游戏缺乏对改善上肢功能至关重要的抓握和移位动作。因此,我们开发了一种桌面设备,它包含一款带有实体物体的严肃游戏,用于康复联合伸展和移位动作:即Ergotact系统。
本试点研究的目的是评估使用Ergotact原型对慢性中风患者进行训练计划的可行性和短期效果。
参与者被分配到两个组之一:严肃游戏训练组(Ergotact)或对照训练组(自我训练)。
纳入了28名个体。Ergotact训练计划后上肢功能有所提高,尽管无统计学显著差异,且该计划未引起疼痛或疲劳,证明了其安全性。
用于上肢康复的Ergotact系统广受认可并使参与者满意。除了与治疗师进行常规康复治疗外,它符合当前对中风患者在有趣的环境中自主进行强化主动运动的建议。
https://clinicaltrials.gov/ct2/show/NCT03166020?term=NCT03166020&draw=2&rank=1,标识符NCT03166020。