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Xbox Kinect训练对慢性卒中患者上肢功能的额外影响:一项随机对照试验。

Additional Effects of Xbox Kinect Training on Upper Limb Function in Chronic Stroke Patients: A Randomized Control Trial.

作者信息

Ain Qurat Ul, Khan Sara, Ilyas Saad, Yaseen Amna, Tariq Iqbal, Liu Tian, Wang Jue

机构信息

The Key Laboratory of Biomedical Information Engineering of Ministry of Education, Institute of Health and Rehabilitation Science, School of Life Science and Technology, Xi'an Jiaotong University, Xi'an 710049, China.

National Engineering Research Center for Healthcare Devices, Guangzhou 510500, China.

出版信息

Healthcare (Basel). 2021 Feb 24;9(3):242. doi: 10.3390/healthcare9030242.

Abstract

BACKGROUND

Xbox Kinect-based virtual reality, being a novel approach, has therapeutic benefits in rehabilitation and its use is encouraged in stroke rehabilitation of upper extremities.

OBJECTIVE

Primary aim of the current study is to investigate the additional effects of Xbox Kinect training in combination with routine physiotherapy exercises based on each component of Fugl-Meyer Assessment Scale for Upper Extremity (FMA-UE). Moreover, effect of upper limb rehabilitation on cognitive functions was also assessed.

METHODS

This study was a parallel arm randomized control trial. Fifty-six participants were recruited and randomly allocated to either an Xbox Kinect training group (XKGT) or exercise training group (ETG). Measures of concern were recorded using FMA-UE, Box and Block Test (BBT), and Montreal Cognitive Assessment (MOCA). Evaluation was conducted at baseline and after completion of intervention at the sixth week.

RESULTS

There were significant differences from pre- to post-intervention scores of FMA-UE and BBT ( < 0.001) in both groups, whereas no difference was observed for MOCA (XKTG p value 0.417, ETG p value 0.113). At six-week follow-up there were significant differences between both groups in FMA-UE total score ( < 0.001), volitional movement within synergies ( < 0.001), wrist ( = 0.021), hand ( = 0.047), grasp ( = 0.006) and coordination/speed ( = 0.004), favoring the Xbox Kinect training group.

CONCLUSION

To conclude, results indicate repetitive use of the hemiparetic upper extremity by Xbox Kinect-based upper limb rehabilitation training in addition to conventional therapy has a promising potential to enhance upper limb motor function for stroke patients.

摘要

背景

基于Xbox Kinect的虚拟现实技术作为一种新方法,在康复治疗中具有治疗益处,并且鼓励在中风后上肢康复中使用。

目的

本研究的主要目的是基于上肢Fugl-Meyer评估量表(FMA-UE)的各个组成部分,探讨Xbox Kinect训练结合常规物理治疗练习的额外效果。此外,还评估了上肢康复对认知功能的影响。

方法

本研究为平行组随机对照试验。招募了56名参与者,并将其随机分配到Xbox Kinect训练组(XKGT)或运动训练组(ETG)。使用FMA-UE、方块和积木测试(BBT)以及蒙特利尔认知评估(MOCA)记录相关指标。在基线时以及干预结束后的第6周进行评估。

结果

两组干预前后FMA-UE和BBT的评分均有显著差异(<0.001),而MOCA评分无差异(XKTG p值为0.417,ETG p值为0.113)。在六周随访时,两组在FMA-UE总分(<0.001)、协同内的随意运动(<0.001))、腕关节(=0.021)、手部(=0.047)、抓握(=0.006)和协调/速度(=0.004)方面存在显著差异,Xbox Kinect训练组更具优势。

结论

总之,结果表明,除了传统治疗外,基于Xbox Kinect的上肢康复训练对偏瘫上肢的重复使用有增强中风患者上肢运动功能的潜力。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/e5d0/7996301/67b505ac7316/healthcare-09-00242-g001.jpg

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