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虚拟现实技术对养老机构中骨质疏松老年患者防跌倒能力和骨密度的影响。

The effect of virtual reality technology on anti-fall ability and bone mineral density of the elderly with osteoporosis in an elderly care institution.

机构信息

Department of General Medicine, Bengbu Medical College, Bengbu, China.

School of Pharmacy, Bengbu Medical College, Bengbu, China.

出版信息

Eur J Med Res. 2023 Jun 29;28(1):204. doi: 10.1186/s40001-023-01165-9.

Abstract

OBJECTIVE

To explore the impact of virtual reality (VR) training on anti-fall ability and bone mineral density (BMD) among elderly patients admitted to a healthcare institution.

METHODS

People (aged 50) with osteoporosis in an elderly care institution in Anhui Province June 2020 to October 2021 were selected and randomly divided into VR group (n = 25) and control group (n = 25). In VR group, the virtual reality rehabilitation training system was used for training, while control group was treated with traditional fall prevention exercise intervention. The changes of Berg Balance Scale (BBS), timed up and go test (TUGT), functional gait assessment (FGA), bone mineral density (BMD) and falls during 12 months of training were compared between the two groups.

RESULTS

BBS and FGA were positively correlated with BMD of the lumbar vertebrae and femoral neck, and TUGT was negatively correlated with BMD of the lumbar vertebrae and femoral neck. After 12 months of training, the BBS score, TUGT evaluation and FGA evaluation of the two groups were significantly improved compared with those prior to training (P < 0.05). However, there was no significant difference in the lumbar spine and femoral neck BMD between the two groups 6 months after the intervention. The femoral neck and lumbar spine BMD of the VR group improved, and it was significantly higher than that of the control group 12 months after the intervention. Nevertheless, there was no significant difference in terms of the incidence of adverse events between the two groups.

CONCLUSION

VR training can improve anti-fall ability and increase femoral neck and lumbar spine BMD and can effectively prevent and reduce the risk of injury among elderly people with osteoporosis.

摘要

目的

探讨虚拟现实(VR)训练对医疗机构老年患者防跌倒能力和骨密度(BMD)的影响。

方法

选取 2020 年 6 月至 2021 年 10 月在安徽省某养老机构就诊的骨质疏松症老年患者,采用随机数字表法分为 VR 组(n=25)和对照组(n=25)。VR 组采用虚拟现实康复训练系统进行训练,对照组采用传统防跌倒运动干预。比较两组 12 个月训练期间 Berg 平衡量表(BBS)、计时起立行走测试(TUGT)、功能性步态评估(FGA)、骨密度(BMD)和跌倒情况的变化。

结果

BBS 和 FGA 与腰椎和股骨颈 BMD 呈正相关,TUGT 与腰椎和股骨颈 BMD 呈负相关。训练 12 个月后,两组 BBS 评分、TUGT 评估和 FGA 评估均较训练前显著改善(P<0.05)。但干预 6 个月后,两组腰椎和股骨颈 BMD 无显著差异。VR 组股骨颈和腰椎 BMD 增加,干预 12 个月后明显高于对照组。但两组不良事件发生率无显著差异。

结论

VR 训练可提高防跌倒能力,增加股骨颈和腰椎 BMD,有效预防和降低骨质疏松老年患者受伤风险。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/e063/10308624/7f9639951d2f/40001_2023_1165_Fig1_HTML.jpg

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