Suppr超能文献

虚拟现实是多发性硬化症中一种可行的干预平台:一项初步方案及情感方面的急性改善。

Virtual reality is a feasible intervention platform in multiple sclerosis: A pilot protocol and acute improvements in affect.

作者信息

Shaw Michael T, Palmeri Maria J, Malik Martin, Dobbs Bryan, Charvet Leigh E

机构信息

Department of Neurology, New York University Langone Health, New York, NY, USA.

University of North Carolina School of Medicine, NC, USA.

出版信息

Mult Scler J Exp Transl Clin. 2021 Apr 7;7(2):20552173211006139. doi: 10.1177/20552173211006139. eCollection 2021 Apr-Jun.

Abstract

BACKGROUND

People living with multiple sclerosis (MS) experience a high symptom burden that interferes with daily functioning. Virtual reality (VR) is an emerging technology with a range of potential therapeutic applications that may include ameliorating the experience of some common MS symptoms.

OBJECTIVE

We tested the feasibility and tolerability of a VR intervention and its preliminary effects on affect.

METHODS

Participants with MS were recruited to complete a pilot study of eight sessions of VR over four weeks.

RESULTS

A total of  = 16 participants with MS completed the study (age range: 28-63). Feasibility goals were met with 100% of the sample completing at least  = 4/8 of their intervention sessions, with a total of 119/128 (93%) completed sessions. Two of the  = 16 participants experienced brief adverse events (balance, vertigo) but these resolved with headset removal and were not otherwise treatment limiting. There was a preliminary indication of overall improved affect from baseline to intervention end, with significantly improved positive affect ((15) = -3.19,  = 0.006) and decreased negative affect ((15) = 2.25,  = 0.040).

CONCLUSION

VR interventions are feasible, safe, and tolerable for individuals living with MS and may improve affect.

摘要

背景

多发性硬化症(MS)患者承受着较高的症状负担,这会干扰日常功能。虚拟现实(VR)是一种新兴技术,具有一系列潜在的治疗应用,可能包括改善一些常见MS症状的体验。

目的

我们测试了VR干预的可行性和耐受性及其对情感的初步影响。

方法

招募MS患者完成一项为期四周、共八节VR课程的试点研究。

结果

共有16名MS患者完成了研究(年龄范围:28 - 63岁)。可行性目标达成,100%的样本完成了至少4/8的干预课程,总共完成了119/128(93%)节课程。16名参与者中有2名经历了短暂的不良事件(平衡、眩晕),但这些在摘下头戴设备后得到缓解,且未对治疗造成其他限制。从基线到干预结束,总体情感有初步改善迹象,积极情感显著改善((15)=-3.19,=0.006),消极情感下降((15)=2.25,=0.040)。

结论

VR干预对MS患者是可行、安全且可耐受的,并且可能改善情感。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/30ac/8040379/7e87702976ae/10.1177_20552173211006139-fig1.jpg

文献AI研究员

20分钟写一篇综述,助力文献阅读效率提升50倍。

立即体验

用中文搜PubMed

大模型驱动的PubMed中文搜索引擎

马上搜索

文档翻译

学术文献翻译模型,支持多种主流文档格式。

立即体验