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针对老年人的高强度脑训练游戏的潜在能力结果:一项系统综述。

The potential competency outcome of vigorous brain training game in the elderly: A systematic review.

作者信息

Tewthanom Karunrat, Sukasi Sittha, Lerspalungsanti Sarawut, Srisawat Foifon

机构信息

Department of Pharmaceutical Care, Faculty of Pharmacy Silpakorn University Meaung Thailand.

National Metal and Materials Technology Center Khlong Nueng Thailand.

出版信息

Health Sci Rep. 2023 Jul 26;6(7):e1406. doi: 10.1002/hsr2.1406. eCollection 2023 Jul.

DOI:10.1002/hsr2.1406
PMID:37519425
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC10372300/
Abstract

BACKGROUND AND AIMS

The potential outcomes of vigorous brain training game in the elderly is questionable.

METHODS

A systematic review of studies reporting the outcomes of brain training game under the PRISMA guideline was conducted using the PubMed database (1997-2022). The selection criteria were clinical studies published in English language.

RESULTS

A total of 174 articles were identified by searching keywords. However, after screening the relation of the topic and methodology, 21 articles were included. The results of all studies showed positive outcomes after using the brain training game. Variation in the measurement tools were observed.

CONCLUSION

The brain training game showed a positive effect on the brain function. However, the confirmation studies with large populations and standard measurement tools are required for more validated results.

摘要

背景与目的

针对老年人的高强度脑训练游戏的潜在效果存疑。

方法

依据PRISMA指南,利用PubMed数据库(1997 - 2022年)对报告脑训练游戏效果的研究进行系统综述。入选标准为以英文发表的临床研究。

结果

通过搜索关键词共识别出174篇文章。然而,在筛选主题与方法的相关性后,纳入了21篇文章。所有研究结果显示使用脑训练游戏后有积极效果。观察到测量工具存在差异。

结论

脑训练游戏对脑功能显示出积极影响。然而,需要有更多大规模人群且采用标准测量工具的验证性研究以获得更具说服力的结果。

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本文引用的文献

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An Interactive Physical-Cognitive Game-Based Training System Using Kinect for Older Adults: Development and Usability Study.一种使用Kinect的面向老年人的基于交互式物理认知游戏的训练系统:开发与可用性研究。
JMIR Serious Games. 2021 Oct 27;9(4):e27848. doi: 10.2196/27848.
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Action video game play facilitates "learning to learn".动作视频游戏有助于“学会学习”。
Commun Biol. 2021 Oct 14;4(1):1154. doi: 10.1038/s42003-021-02652-7.
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Brain training using cognitive apps can improve cognitive performance and processing speed in older adults.
使用认知类应用进行大脑训练可以提高老年人的认知表现和处理速度。
Sci Rep. 2021 Jun 10;11(1):12313. doi: 10.1038/s41598-021-91867-z.
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Long-term maintenance of multitasking abilities following video game training in older adults.老年人进行视频游戏训练后多项任务能力的长期维持。
Neurobiol Aging. 2021 Jul;103:22-30. doi: 10.1016/j.neurobiolaging.2021.02.023. Epub 2021 Mar 1.
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Virtual reality video game improves high-fidelity memory in older adults.虚拟现实视频游戏可改善老年人的高保真记忆。
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Brain Training and Sulforaphane Intake Interventions Separately Improve Cognitive Performance in Healthy Older Adults, Whereas a Combination of These Interventions Does Not Have More Beneficial Effects: Evidence from a Randomized Controlled Trial.大脑训练和萝卜硫素摄入干预措施可分别改善健康老年人的认知表现,而这些干预措施的组合并没有更有益的效果:来自随机对照试验的证据。
Nutrients. 2021 Jan 25;13(2):352. doi: 10.3390/nu13020352.
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The effects of age on brain cortical activation and functional connectivity during video game-based finger-to-thumb opposition movement: A functional near-infrared spectroscopy study.基于功能近红外光谱的研究:年龄对手指对拇指运动中大脑皮质激活和功能连接的影响。
Neurosci Lett. 2021 Feb 16;746:135668. doi: 10.1016/j.neulet.2021.135668. Epub 2021 Jan 23.
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Arch Gerontol Geriatr. 2021 Jan-Feb;92:104260. doi: 10.1016/j.archger.2020.104260. Epub 2020 Sep 19.
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