Department of Cognitive Health Science, Institute of Development, Aging and Cancer (IDAC), Tohoku University, Sendai 980-8575, Japan.
Smart Aging Research Center (S.A.R.C.), Tohoku University, Seiryo-Machi 4-1, Sendai 980-8575, Japan.
Nutrients. 2021 Jan 25;13(2):352. doi: 10.3390/nu13020352.
Earlier studies have demonstrated that a single-domain intervention, such as a brain-training (BT) game alone and a sulforaphane (SFN) intake, positively affects cognition. This study examined whether a combined BT and SFN intake intervention has beneficial effects on cognitive function in older adults.
In a 12-week double-blinded randomized control trial, 144 older adults were randomly assigned to one of four groups: BT with SFN (BT-S), BT with placebo (BT-P), active control game (AT) with SFN (AT-S), and active control game with placebo (AT-P). We used Brain Age in BT and Tetris in AT. Participants were asked to play BT or AT for 15 min a day for 12 weeks while taking a supplement (SFN or placebo). We measured several cognitive functions before and after the intervention period.
The BT (BT-S and BT-P) groups showed more improvement in processing speed than the active control groups (AT-S and AT-P). The SFN intake (BT-S and AT-S) groups recorded significant improvements in processing speed and working memory performance unlike the placebo intake groups (BT-P and AT-P). However, we did not find any evidence of the combined intervention's beneficial effects on cognition.
We discussed a mechanism to improve cognitive functions in the BT and SFN alone interventions.
早期研究表明,单一领域的干预措施,如脑训练(BT)游戏和萝卜硫素(SFN)摄入,可对认知产生积极影响。本研究旨在探讨 BT 和 SFN 联合摄入干预措施是否对老年人的认知功能有益。
在一项为期 12 周的双盲随机对照试验中,将 144 名老年人随机分为四组:BT 联合 SFN(BT-S)、BT 联合安慰剂(BT-P)、SFN 联合主动控制游戏(AT-S)和安慰剂联合主动控制游戏(AT-P)。BT 组使用脑力训练游戏,AT 组使用俄罗斯方块游戏。参与者被要求在 12 周内每天玩 15 分钟 BT 或 AT,并服用补充剂(SFN 或安慰剂)。我们在干预前后测量了几种认知功能。
BT 组(BT-S 和 BT-P)的处理速度比主动对照组(AT-S 和 AT-P)提高更明显。SFN 摄入组(BT-S 和 AT-S)在处理速度和工作记忆表现方面的改善明显优于安慰剂摄入组(BT-P 和 AT-P)。然而,我们没有发现联合干预对认知有益的证据。
我们讨论了 BT 和 SFN 单独干预改善认知功能的机制。