• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

使用认知类应用进行大脑训练可以提高老年人的认知表现和处理速度。

Brain training using cognitive apps can improve cognitive performance and processing speed in older adults.

机构信息

REVAL Rehabilitation Research Center, Faculty of Rehabilitation Sciences, Hasselt University, Hasselt, Belgium.

Department of Psychiatry and Behavioural and Clinical Neurosciences, University of Cambridge, Cambridge, CB2 0SZ, UK.

出版信息

Sci Rep. 2021 Jun 10;11(1):12313. doi: 10.1038/s41598-021-91867-z.

DOI:10.1038/s41598-021-91867-z
PMID:34112925
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC8192763/
Abstract

Managing age-related decrease of cognitive function is an important public health challenge, especially in the context of the global aging of the population. Over the last years several Cognitive Mobile Games (CMG) have been developed to train and challenge the brain. However, currently the level of evidence supporting the benefits of using CMG in real-life use is limited in older adults, especially at a late age. In this study we analyzed game scores and the processing speed obtained over the course of 100 sessions in 12,000 subjects aged 60 to over 80 years. Users who trained with the games improved regardless of age in terms of scores and processing speed throughout the 100 sessions, suggesting that old and very old adults can improve their cognitive performance using CMG in real-life use.

摘要

管理与年龄相关的认知功能下降是一个重要的公共卫生挑战,尤其是在全球人口老龄化的背景下。近年来,已经开发出了几种认知移动游戏(CMG)来训练和挑战大脑。然而,目前支持在老年人中使用 CMG 的益处的证据水平有限,尤其是在高龄老年人中。在这项研究中,我们分析了在 100 次课程中,年龄在 60 岁以上至 80 岁以上的 12000 名受试者的游戏分数和处理速度。无论年龄大小,使用游戏进行训练的用户在 100 次课程中,无论是在分数还是处理速度方面都有所提高,这表明老年人和非常老年人可以使用 CMG 在现实生活中提高他们的认知表现。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/0563/8192763/a98c2eb31820/41598_2021_91867_Fig3_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/0563/8192763/7eed210d16f1/41598_2021_91867_Fig1_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/0563/8192763/0ce6c03aeb82/41598_2021_91867_Fig2_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/0563/8192763/a98c2eb31820/41598_2021_91867_Fig3_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/0563/8192763/7eed210d16f1/41598_2021_91867_Fig1_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/0563/8192763/0ce6c03aeb82/41598_2021_91867_Fig2_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/0563/8192763/a98c2eb31820/41598_2021_91867_Fig3_HTML.jpg

相似文献

1
Brain training using cognitive apps can improve cognitive performance and processing speed in older adults.使用认知类应用进行大脑训练可以提高老年人的认知表现和处理速度。
Sci Rep. 2021 Jun 10;11(1):12313. doi: 10.1038/s41598-021-91867-z.
2
Evaluation of Processing Speed of Different Cognitive Functions Across the Life Span Using Cognitive Mobile Games.使用认知手机游戏评估不同认知功能在整个生命周期中的处理速度
Games Health J. 2022 Apr;11(2):132-140. doi: 10.1089/g4h.2021.0144. Epub 2022 Feb 18.
3
Brain training game boosts executive functions, working memory and processing speed in the young adults: a randomized controlled trial.大脑训练游戏可提高年轻人的执行功能、工作记忆和处理速度:一项随机对照试验。
PLoS One. 2013;8(2):e55518. doi: 10.1371/journal.pone.0055518. Epub 2013 Feb 6.
4
Evaluating the relationship between white matter integrity, cognition, and varieties of video game learning.评估白质完整性、认知能力与各类电子游戏学习之间的关系。
Restor Neurol Neurosci. 2017;35(5):437-456. doi: 10.3233/RNN-160716.
5
Effects of interactive physical-activity video-game training on physical and cognitive function in older adults.互动式体育活动视频游戏训练对老年人身体和认知功能的影响。
Psychol Aging. 2012 Sep;27(3):589-600. doi: 10.1037/a0026268. Epub 2011 Nov 28.
6
Brain training game improves executive functions and processing speed in the elderly: a randomized controlled trial.大脑训练游戏可改善老年人的执行功能和处理速度:一项随机对照试验。
PLoS One. 2012;7(1):e29676. doi: 10.1371/journal.pone.0029676. Epub 2012 Jan 11.
7
Brain Training with Video Games in Covert Hepatic Encephalopathy.视频游戏用于隐匿性肝性脑病的大脑训练
Am J Gastroenterol. 2017 Feb;112(2):316-324. doi: 10.1038/ajg.2016.544. Epub 2016 Dec 13.
8
The use of commercial computerised cognitive games in older adults: a meta-analysis.老年人使用商业化计算机化认知游戏:荟萃分析。
Sci Rep. 2020 Sep 17;10(1):15276. doi: 10.1038/s41598-020-72281-3.
9
Effects of multidomain versus single-domain training on executive control and memory in older adults: study protocol for a randomized controlled trial.多领域训练与单一领域训练对老年人执行控制和记忆的影响:一项随机对照试验的研究方案。
Trials. 2020 May 14;21(1):404. doi: 10.1186/s13063-020-04293-3.
10
Age-Associated Capacity to Progress When Playing Cognitive Mobile Games: Ecological Retrospective Observational Study.玩认知手机游戏时与年龄相关的进展能力:生态学回顾性观察研究。
JMIR Serious Games. 2020 Jun 12;8(2):e17121. doi: 10.2196/17121.

引用本文的文献

1
Efficacy of computerized cognitive training using mobile devices to promote cognitive functioning in community-dwelling older adults with or without risk of mild cognitive impairment: A multi-centre longitudinal study.使用移动设备进行计算机化认知训练对促进有或无轻度认知障碍风险的社区老年人认知功能的疗效:一项多中心纵向研究。
Digit Health. 2025 Aug 11;11:20552076251362117. doi: 10.1177/20552076251362117. eCollection 2025 Jan-Dec.
2
Self-administered dual-task training reduces balance deficits and falls among community-dwelling older adults: a multicentre parallel-group randomised controlled trial with economic evaluation protocol.自我管理的双任务训练可减少社区居住老年人的平衡缺陷和跌倒:一项带有经济评估方案的多中心平行组随机对照试验。
BMJ Open. 2025 Jun 24;15(6):e089915. doi: 10.1136/bmjopen-2024-089915.
3

本文引用的文献

1
Common Brain Structural Alterations Associated with Cardiovascular Disease Risk Factors and Alzheimer's Dementia: Future Directions and Implications.常见的与心血管疾病危险因素和阿尔茨海默病相关的大脑结构改变:未来的方向和意义。
Neuropsychol Rev. 2020 Dec;30(4):546-557. doi: 10.1007/s11065-020-09460-6. Epub 2020 Oct 3.
2
Preserving Cognition, Preventing Dementia.保护认知,预防痴呆。
Clin Geriatr Med. 2020 Nov;36(4):585-599. doi: 10.1016/j.cger.2020.06.003. Epub 2020 Aug 16.
3
Remote cognitive and behavioral assessment: Report of the Alzheimer Society of Canada Task Force on dementia care best practices for COVID-19.
Practice makes perfect, but to what end? Computerised brain training has limited cognitive benefits in healthy ageing.熟能生巧,但目的何在?电脑化大脑训练对健康老龄化的认知益处有限。
Psychol Res. 2025 Mar 24;89(2):75. doi: 10.1007/s00426-025-02110-7.
4
Cognitive outcomes of the at-home brain balance program.居家大脑平衡计划的认知结果。
Front Child Adolesc Psychiatry. 2024 Dec 2;3:1450695. doi: 10.3389/frcha.2024.1450695. eCollection 2024.
5
VR Cognitive-based Intervention for Enhancing Cognitive Functions and Well-being in Older Adults with Mild Cognitive Impairment: Behavioral and EEG Evidence.基于虚拟现实认知的干预对改善轻度认知障碍老年人的认知功能和幸福感的影响:行为学和脑电图证据
Psychosoc Interv. 2025 Jan 2;34(1):37-51. doi: 10.5093/pi2025a4. eCollection 2025 Jan.
6
A randomised controlled pilot trial protocol for patient led cognitive gamified training during haemodialysis.一项关于血液透析期间患者主导的认知游戏化训练的随机对照试验方案。
Sci Rep. 2024 Dec 28;14(1):30704. doi: 10.1038/s41598-024-79797-y.
7
Aging with board games: fostering well-being in the older population.玩棋盘游戏助老抗衰:促进老年群体的健康福祉
Front Psychol. 2024 Nov 18;15:1501111. doi: 10.3389/fpsyg.2024.1501111. eCollection 2024.
8
Cognitive Training During Midlife: A Systematic Review and Meta-Analysis.中年时期的认知训练:系统评价与荟萃分析
Neuropsychol Rev. 2024 Sep 5. doi: 10.1007/s11065-024-09649-z.
9
Mobile Application Applied for Cognitive Rehabilitation: A Systematic Review.应用于认知康复的移动应用:一项系统综述
Life (Basel). 2024 Jul 18;14(7):891. doi: 10.3390/life14070891.
10
Efficacy and Neural Mechanisms of Mindfulness Meditation Among Adults With Internet Gaming Disorder: A Randomized Clinical Trial.正念冥想对互联网游戏障碍成人的疗效和神经机制:一项随机临床试验。
JAMA Netw Open. 2024 Jun 3;7(6):e2416684. doi: 10.1001/jamanetworkopen.2024.16684.
远程认知与行为评估:加拿大阿尔茨海默病协会关于 COVID-19 痴呆症护理最佳实践特别工作组的报告
Alzheimers Dement (Amst). 2020 Sep 22;12(1):e12111. doi: 10.1002/dad2.12111. eCollection 2020.
4
Does Visual Speed of Processing Training Improve Health-Related Quality of Life in Assisted and Independent Living Communities?: A Randomized Controlled Trial.视觉处理速度训练能否改善辅助生活社区和独立生活社区中与健康相关的生活质量?一项随机对照试验。
Innov Aging. 2020 Jul 31;4(4):igaa029. doi: 10.1093/geroni/igaa029. eCollection 2020.
5
The use of commercial computerised cognitive games in older adults: a meta-analysis.老年人使用商业化计算机化认知游戏:荟萃分析。
Sci Rep. 2020 Sep 17;10(1):15276. doi: 10.1038/s41598-020-72281-3.
6
Age-related similarities and differences in the components of semantic fluency: analyzing the originality and organization of retrieval from long-term memory.年龄相关的语义流畅性成分的相似性和差异:从长时记忆中分析检索的新颖性和组织性。
Neuropsychol Dev Cogn B Aging Neuropsychol Cogn. 2021 Sep;28(5):748-761. doi: 10.1080/13825585.2020.1817844. Epub 2020 Sep 8.
7
Covid-19 and promising solutions to combat symptoms of stress, anxiety and depression.新冠疫情以及应对压力、焦虑和抑郁症状的可行解决方案。
Neuropsychopharmacology. 2021 Jan;46(1):217-218. doi: 10.1038/s41386-020-00791-9.
8
Dementia prevention, intervention, and care: 2020 report of the Lancet Commission.《痴呆症的预防、干预与照护:柳叶刀委员会2020年报告》
Lancet. 2020 Aug 8;396(10248):413-446. doi: 10.1016/S0140-6736(20)30367-6. Epub 2020 Jul 30.
9
Forecasting memory function in aging: pattern-completion ability and hippocampal activity relate to visuospatial functioning over 25 years.预测衰老过程中的记忆功能:模式完成能力和海马体活动与 25 年来的视空间功能相关。
Neurobiol Aging. 2020 Oct;94:217-226. doi: 10.1016/j.neurobiolaging.2020.06.005. Epub 2020 Jun 12.
10
Age-Associated Capacity to Progress When Playing Cognitive Mobile Games: Ecological Retrospective Observational Study.玩认知手机游戏时与年龄相关的进展能力:生态学回顾性观察研究。
JMIR Serious Games. 2020 Jun 12;8(2):e17121. doi: 10.2196/17121.