Neurocenter, Lucerne Cantonal Hospital, Lucerne, Switzerland.
Department of Neurology, Inselspital, Bern University Hospital and University of Bern, Bern, Switzerland.
Technol Health Care. 2024;32(2):1067-1078. doi: 10.3233/THC-230541.
Impaired manual dexterity is frequent and disabling in patients with multiple sclerosis (MS), affecting activities of daily living and quality of life.
To develop a new immersive virtual-reality (VR) headset-based dexterity training to improve impaired manual dexterity in persons with MS (pwMS) while being feasible and usable in a home-based setting.
The training intervention was tailored to the specific group of pwMS by implementing a simple and intuitive application with regard to hardware and software. To be efficacious, the training intervention covers the main functions of the hands and arm relevant for use in everyday life.
Taking clinical, feasibility, usability as well as technical aspects with regard to hardware and software into account, six different training exercises using hand tracking technology were developed on the Meta quest 2 using Unity.
We report the developmental process of a new immersive virtual VR headset-based dexterity training for pwMS implementing clinical and technical aspects. Good feasibility, usability, and patient satisfaction was already shown in a feasibility study qualifying this training intervention for further efficacy trials.
多发性硬化症(MS)患者常出现并伴有手灵活性受损,这会影响日常生活活动和生活质量。
开发一种新的基于沉浸式虚拟现实(VR)头显的灵巧性训练方法,以改善多发性硬化症患者(pwMS)的手灵活性受损问题,同时使其在居家环境中具有可行性和易用性。
该训练干预措施针对 pwMS 这一特定群体,在硬件和软件方面采用了简单直观的应用。为了达到疗效,训练干预措施涵盖了日常生活中使用的手部和手臂的主要功能。
考虑到临床、可行性、易用性以及硬件和软件方面的技术问题,我们在 Unity 上使用 Meta quest 2 开发了 6 种不同的手部追踪技术训练练习。
我们报告了一种新的基于沉浸式 VR 头显的多发性硬化症患者灵巧性训练的开发过程,该训练方法结合了临床和技术方面。在一项可行性研究中,已证明其具有良好的可行性、易用性和患者满意度,这使该训练干预措施有资格进行进一步的疗效试验。