Wright Rebecca J, Rakow Tim
Department of Psychology, University of Essex, Colchester, United Kingdom.
Front Psychol. 2023 Jul 28;14:1195009. doi: 10.3389/fpsyg.2023.1195009. eCollection 2023.
The Somatic Marker Hypothesis (SMH) posits that in experience-based choice, people develop physiological reactions that mark options as either positive or negative. These somatic markers aid decision making because they differentiate between "good" and "bad" options during pre-choice deliberation.
We examined this proposed role for somatic states in two decision-from-experience tasks (each = 36) in which participants selected repeatedly with full feedback (i.e., for obtained and forgone outcomes) between two unlabeled options that returned wins or losses, with half receiving an additional summary of past outcomes. The probabilities of good and bad outcomes changed at an unannounced point. Participants completed a 100-trial game with a switch in the optimal option after trial 40 (Study 1) or a 200-trial game with switch points after trial 40 and trial 120 (Study 2). Skin conductance (SC) was measured continuously as an index of emotional intensity, from which we extracted measures of anticipatory SC (pre-choice) and outcome SC (post-choice).
Participants reliably selected the optimal option prior to any switches. They also altered their choices appropriately when the payoffs changed, though optimal play following payoff switches was reduced. Losses resulted in a greater outcome SC than wins, but only in Study 1, as did the finding that the outcome SC was greater when the forgone outcome was positive. Anticipatory SC did not reliably predict optimal play in either study.
These results provide little support for the SMH. Our studies point to the importance of using diverse tasks and measures and very large sample sizes when testing the role of somatic states in decision making.
体感标记假说(SMH)认为,在基于经验的选择中,人们会产生生理反应,将选项标记为积极或消极。这些体感标记有助于决策,因为它们在选择前的思考过程中区分“好”与“坏”的选项。
我们在两项经验性决策任务(每项任务有36名参与者)中检验了体感状态的这一假定作用。在这两项任务中,参与者在两个未标记的选项之间反复进行选择,并获得完整反馈(即已获得和已放弃的结果),这两个选项会带来赢或输的结果,其中一半参与者还会收到过去结果的额外总结。好结果和坏结果的概率在一个未宣布的时间点发生变化。参与者完成了一个100次试验的游戏,在第40次试验后最优选项发生了切换(研究1),或者完成了一个200次试验的游戏,在第40次试验和第120次试验后有切换点(研究2)。连续测量皮肤电导率(SC)作为情绪强度指标,从中我们提取了预期SC(选择前)和结果SC(选择后)的测量值。
参与者在任何切换之前都可靠地选择了最优选项。当收益发生变化时,他们也会适当地改变选择,尽管收益切换后的最优玩法有所减少。损失导致的结果SC比赢更大,但仅在研究1中如此,当已放弃的结果为正时结果SC更大这一发现也是如此。在两项研究中,预期SC都不能可靠地预测最优玩法。
这些结果几乎没有为体感标记假说提供支持。我们的研究指出,在测试体感状态在决策中的作用时,使用多样化的任务和测量方法以及非常大的样本量非常重要。