Marketing Unit, Harvard Business School, Boston, MA, USA.
Department of Computer Engineering, Bilkent University, Ankara, Turkey.
Nat Hum Behav. 2023 Dec;7(12):2126-2139. doi: 10.1038/s41562-023-01696-5. Epub 2023 Aug 31.
A current proposal for a computational notion of self is a representation of one's body in a specific time and place, which includes the recognition of that representation as the agent. This turns self-representation into a process of self-orientation, a challenging computational problem for any human-like agent. Here, to examine this process, we created several 'self-finding' tasks based on simple video games, in which players (N = 124) had to identify themselves out of a set of candidates in order to play effectively. Quantitative and qualitative testing showed that human players are nearly optimal at self-orienting. In contrast, well-known deep reinforcement learning algorithms, which excel at learning much more complex video games, are far from optimal. We suggest that self-orienting allows humans to flexibly navigate new settings.
目前,计算自我概念的一个提议是在特定时间和地点对一个人的身体的表示,其中包括将该表示识别为主体。这将自我表示转化为自我定位的过程,对于任何类似人类的主体来说,这都是一个具有挑战性的计算问题。在这里,为了研究这个过程,我们基于简单的视频游戏创建了几个“自我发现”任务,在这些任务中,玩家(N=124)必须从一组候选人中识别出自己,以便有效地进行游戏。定量和定性测试表明,人类玩家在自我定位方面几乎是最优的。相比之下,在学习更复杂的视频游戏方面表现出色的著名深度强化学习算法远非最优。我们认为,自我定位使人类能够灵活地在新环境中导航。