Taylor Rebecca, Savickaite Sarune, Henderson Susanna, Simmons David
School of Psychology and Neuroscience, University of Glasgow, Glasgow, UK.
School of Education, University of Glasgow, Glasgow, UK.
Iperception. 2023 Sep 4;14(3):20416695231166305. doi: 10.1177/20416695231166305. eCollection 2023 May-Jun.
Synaesthesia is a condition where people experience unusual sensory or cognitive sensations in response to apparently unrelated stimuli. This paper presents two experiments which aimed to examine whether Virtual Reality (VR) technology can be used to recreate the synaesthetic experience. There is a lack of research in this area, with most studies focussing primarily on synaesthetic colors. Experiment 1 aimed to build on previous research by using not only a traditional color-picker but also VR to capture a more nuanced picture of synaesthetic perception. A multiple case study design was used to examine the experiences of six participants in detail. Data gathering took place via Zoom. During the initial data-gathering session, participants used a color-picker to provide grapheme-color associations. After this session, some of the participants' synaesthetic experiences were recreated using a VR-by-proxy approach. Results indicated that VR is capable of capturing elements of synaesthetic perception that other methods have been unable to, such as texture, small degrees of movement, and 3D structure. Experiment 2 expanded upon these findings by moving beyond the VR-by-proxy approach and asking three participants to recreate their own audiovisual synaesthetic associations in the VR environment. Inductive Thematic Analysis was used to analyze the results of this experiment. The potential of expanding this technique to other forms of perceptual diversity is discussed.
联觉是一种人们在面对明显不相关的刺激时会体验到异常感官或认知感觉的状况。本文介绍了两项实验,旨在检验虚拟现实(VR)技术是否可用于重现联觉体验。该领域缺乏研究,大多数研究主要集中在联觉颜色上。实验1旨在在前人研究的基础上,不仅使用传统的颜色选择器,还利用VR来获取更细致入微的联觉感知图景。采用多案例研究设计来详细考察六位参与者的体验。数据收集通过Zoom进行。在初始数据收集环节,参与者使用颜色选择器提供字形-颜色关联。在此环节之后,部分参与者的联觉体验通过代理VR方法得以重现。结果表明,VR能够捕捉到其他方法无法捕捉的联觉感知元素,如质地、微小的运动程度和三维结构。实验2在这些发现的基础上进行拓展,超越了代理VR方法,让三位参与者在VR环境中重现他们自己的视听联觉关联。采用归纳主题分析法对该实验结果进行分析。文中还讨论了将这项技术扩展到其他形式的感知多样性的潜力。