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增强现实技术在心理健康相关疾病中的应用:一项系统综述。

Use of augmented reality in mental health-related conditions: A systematic review.

作者信息

Bakır Çiçek Nur, Abbas Sharif Omar, Sever Egemen, Özcan Morey Aslıhan, Aslan Genç Herdem, Mutluer Tuba

机构信息

School of Medicine, Koç University, Istanbul, Turkey.

Koç University Hospital, Istanbul, Turkey.

出版信息

Digit Health. 2023 Sep 29;9:20552076231203649. doi: 10.1177/20552076231203649. eCollection 2023 Jan-Dec.

Abstract

OBJECTIVE

Augmented reality (AR) is a relatively new technology that merges virtual and physical environments, augmenting one's perception of reality. AR creates a computer-generated environment that evokes a unique perception of reality, where real and virtual objects are registered with one another, which operates interactively and in real time. Recently, the medical application of AR technology has dramatically increased with other assisted technologies, from training to clinical practice. The ability to manipulate the real environment extensively has given AR interventions an advantage over traditional approaches. In this study, we aim to conduct a systematic review of the use of AR to have a better understanding of how the use of AR may affect patients with mental health-related conditions when combined with gamification.

METHOD

This systematic review followed the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guidelines by searching Pubmed and Web of Science databases.

RESULTS AND CONCLUSION

We identified 48 relevant studies that fulfill the criteria. The studies were grouped into four categories: Neurodevelopmental disorders, anxiety and phobia, psychoeducation & well-being, and procedural & pain management. Our results revealed the effectiveness of AR in mental health-related conditions. However, the heterogeneity and small sample sizes demonstrate the need for further research with larger sample sizes and high-quality study designs.

摘要

目的

增强现实(AR)是一项相对较新的技术,它融合了虚拟环境和物理环境,增强了人们对现实的感知。AR创建了一个计算机生成的环境,唤起对现实的独特感知,其中真实物体和虚拟物体相互配准,并进行交互式实时操作。近年来,随着其他辅助技术的发展,从培训到临床实践,AR技术在医学领域的应用显著增加。能够广泛地操纵真实环境使AR干预比传统方法具有优势。在本研究中,我们旨在对AR的应用进行系统综述,以更好地了解与游戏化相结合时,AR的使用如何影响患有心理健康相关疾病的患者。

方法

本系统综述遵循系统评价和Meta分析的首选报告项目(PRISMA)指南,通过检索PubMed和Web of Science数据库进行。

结果与结论

我们确定了48项符合标准的相关研究。这些研究分为四类:神经发育障碍、焦虑和恐惧症、心理教育与幸福感以及程序与疼痛管理。我们的结果揭示了AR在心理健康相关疾病中的有效性。然而,异质性和小样本量表明需要进一步开展样本量更大、研究设计更优质的研究。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1030/10542245/c982144cb7e6/10.1177_20552076231203649-fig1.jpg

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