Department of Studies on Alcoholism and Drug Dependence, Institute of Psychiatry and Neurology, Sobieskiego 9 Street, 02-957, Warsaw, Poland.
Institute of Applied Social Sciences, University of Warsaw, Nowy Świat 69 Street, 00-046, Warsaw, Poland.
J Gambl Stud. 2024 Jun;40(2):859-871. doi: 10.1007/s10899-023-10275-2. Epub 2023 Dec 15.
This article explores the attention given to potential motives and determinants of the transition process from video games to gambling. Forty individual interviews were conducted among active video game players (n = 20), and people diagnosed with a gambling disorder who had the experience of playing video games (n = 20). A qualitative thematic analysis was employed to explore the collected empirical data. The range of factors considered responsible for the transition from playing video games to gambling included experiencing similar emotional states, the presence of gambling in video games, advertising of gambling companies in video games, loot boxes. The awareness of factors associated with the development of gambling disorders among video game players has an important role in informing prevention policies in the rapidly changing video gaming and gambling market. Decision-makers should introduce effective regulation of the use of gambling components in video games to protect gamers against the gambling-related harm.
本文探讨了人们对从电子游戏向赌博转变过程中的潜在动机和决定因素的关注。对 40 名活跃的电子游戏玩家(n=20)和有电子游戏赌博经验且被诊断患有赌博障碍的人(n=20)进行了 40 次个体访谈。采用定性主题分析方法来探讨收集到的经验数据。被认为是导致从玩电子游戏到赌博转变的因素包括体验相似的情绪状态、电子游戏中的赌博内容、电子游戏中的赌博公司广告、战利品箱。提高电子游戏玩家对赌博障碍发展相关因素的认识,对于在快速变化的电子游戏和赌博市场中制定预防政策具有重要意义。决策者应该引入对电子游戏中使用赌博内容的有效监管,以保护玩家免受与赌博相关的伤害。