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在高处行走时感知运动风格的异质性。

Heterogeneities of the perceptual-motor style during locomotion at height.

作者信息

Wang Danping, Bargiotas Ioannis, Cao Jiuwen, Vayatis Nicolas, Oudre Laurent, Vidal Pierre-Paul

机构信息

Plateforme d'Etude Sensorimotricité, Université Paris Cité, Paris, France.

Machine Learning and I-Health International Cooperation Base of Zhejiang Province, Hangzhou Dianzi University, Hangzhou, China.

出版信息

Front Hum Neurosci. 2024 Jan 12;17:1228195. doi: 10.3389/fnhum.2023.1228195. eCollection 2023.

Abstract

In a recent review, we summarized the characteristics of perceptual-motor style in humans. Style can vary from individual to individual, task to task and pathology to pathology, as sensorimotor transformations demonstrate considerable adaptability and plasticity. Although the behavioral evidence for individual styles is substantial, much remains to be done to understand the neural and mechanical substrates of inter-individual differences in sensorimotor performance. In this study, we aimed to investigate the modulation of perceptual-motor style during locomotion at height in 16 persons with no history of fear of heights or acrophobia. We used an inexpensive virtual reality (VR) video game. In this VR game, Richie's Plank, the person progresses on a narrow plank placed between two buildings at the height of the 30th floor. Our first finding was that the static markers (head, trunk and limb configurations relative to the gravitational vertical) and some dynamic markers (jerk, root mean square, sample entropy and two-thirds power law at head, trunk and limb level) we had previously identified to define perceptual motor style during locomotion could account for fear modulation during VR play. Our second surprising result was the heterogeneity of this modulation in the 16 young, healthy individuals exposed to moving at a height. Finally, 56% of participants showed a persistent change in at least one variable of their skeletal configuration and 61% in one variable of their dynamic control during ground locomotion after exposure to height.

摘要

在最近的一篇综述中,我们总结了人类感知运动风格的特征。由于感觉运动转换显示出相当大的适应性和可塑性,风格可能因个体、任务和病理情况的不同而有所差异。尽管个体风格的行为证据很充分,但在理解感觉运动表现个体差异的神经和机械基础方面仍有许多工作要做。在本研究中,我们旨在调查16名无恐高症或恐高病史的人在高处行走时感知运动风格的调节情况。我们使用了一款低成本的虚拟现实(VR)视频游戏。在这款名为《里奇的木板》的VR游戏中,玩家在位于第30层楼高的两栋建筑之间的狭窄木板上前进。我们的第一个发现是,我们之前确定的用于定义运动过程中感知运动风格的静态标记(相对于重力垂直方向的头部、躯干和肢体配置)和一些动态标记(头部、躯干和肢体水平的急动度、均方根、样本熵和三分之二次幂定律)可以解释VR游戏过程中的恐惧调节。我们的第二个惊人结果是,在这16名暴露于高处移动的年轻健康个体中,这种调节存在异质性。最后,56%的参与者在暴露于高处后,地面行走时其骨骼配置的至少一个变量出现了持续变化,61%的参与者在动态控制的一个变量上出现了变化。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f704/10810983/de3eb4f2ee17/fnhum-17-1228195-g001.jpg

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