Allan Robyn, McCann Lucy, Johnson Lucy, Dyson Maya, Ford John
Wolfson Institute of Population Health, Queen Mary University of London, London, UK.
Sandwell and West Birmingham Hospitals NHS Trust, UK.
Public Health Pract (Oxf). 2023 Dec 27;7:100462. doi: 10.1016/j.puhip.2023.100462. eCollection 2024 Jun.
An unequal distribution of the social determinants of health drives health inequalities. Existing training fails to communicate the impossible circumstances that disadvantaged groups face. Game-based learning is increasingly used as an innovative method with the potential to enhance health staff's ability to address health inequalities, but its effectiveness is unknown. Therefore, the aim of this systematic review was to evaluate the effectiveness of 'equity-focused' game-based learning in training health staff.
Systematic Review.
Three databases (Ovid Medline, Embase, Web of Science) and a citation search were systematically searched for articles from January 2010 to July 2023, reporting on effectiveness of 'equity-focused' game-based learning. Titles and abstracts were screened using eligibility criteria to identify relevant studies. Data was extracted and the ROBINS-I tool was used to assess quality.
The search identified 7615 articles, of which thirteen were included involving 2412 healthcare workers. A variety of game-based learning tools were found to have an overall positive effect on motivation, knowledge, attitudes, and engagement of health staff. However, the significance of the results varied depending on specific game context. All included studies were judged to have serious to critical risk of bias.
Game-based learning has the potential to improve the effectiveness of 'equity-focused' training for health staff. Educators and researchers should further collaborate to expand the tools available and evaluate their effectiveness on long-term clinical practice.
健康的社会决定因素分布不均导致了健康不平等。现有的培训未能传达弱势群体所面临的困境。基于游戏的学习越来越多地被用作一种创新方法,有可能提高卫生工作人员解决健康不平等问题的能力,但其有效性尚不清楚。因此,本系统评价的目的是评估“以公平为重点”的基于游戏的学习在培训卫生工作人员方面的有效性。
系统评价。
系统检索了三个数据库(Ovid Medline、Embase、Web of Science)以及进行了引文检索,以查找2010年1月至2023年7月期间报告“以公平为重点”的基于游戏的学习有效性的文章。使用纳入标准筛选标题和摘要以确定相关研究。提取数据并使用ROBINS-I工具评估质量。
检索到7615篇文章,其中13篇被纳入,涉及2412名医护人员。发现各种基于游戏的学习工具对卫生工作人员的动机、知识、态度和参与度总体上有积极影响。然而,结果的显著性因具体游戏背景而异。所有纳入研究均被判定存在严重至关键的偏倚风险。
基于游戏的学习有潜力提高“以公平为重点”的卫生工作人员培训的有效性。教育工作者和研究人员应进一步合作,扩大可用工具的范围,并评估其在长期临床实践中的有效性。