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乒乓球运动员运用卓越的扫视眼动来追踪移动的视觉目标。

Table tennis players use superior saccadic eye movements to track moving visual targets.

作者信息

Nakazato Riku, Aoyama Chisa, Komiyama Takaaki, Himo Ryoto, Shimegi Satoshi

机构信息

Graduate School of Frontier Biosciences, Osaka University, Toyonaka, Osaka, Japan.

Graduate School of Medicine, Osaka University, Toyonaka, Osaka, Japan.

出版信息

Front Sports Act Living. 2024 Feb 9;6:1289800. doi: 10.3389/fspor.2024.1289800. eCollection 2024.

Abstract

INTRODUCTION

Table tennis players perform visually guided visuomotor responses countlessly. The exposure of the visual system to frequent and long-term motion stimulation has been known to improve perceptual motion detection and discrimination abilities as a learning effect specific to that stimulus, so may also improve visuo-oculomotor performance. We hypothesized and verified that table tennis players have good spatial accuracy of saccades to moving targets.

METHODS

University table tennis players (TT group) and control participants with no striking-sports experience (Control group) wore a virtual reality headset and performed two ball-tracking tasks to track moving and stationary targets in virtual reality. The ball moved from a predetermined position on the opponent's court toward the participant's court. A total of 54 conditions were examined for the moving targets in combinations of three ball trajectories (familiar parabolic, unfamiliar descent, and unfamiliar horizontal), three courses (left, right, and center), and six speeds.

RESULTS AND DISCUSSION

All participants primarily used catch-up saccades to track the moving ball. The TT group had lower mean and inter-trial variability in saccade endpoint error compared to the Control group, showing higher spatial accuracy and precision, respectively. It suggests their improvement of the ability to analyze the direction and speed of the ball's movement and predict its trajectory and future destination. The superiority of the spatial accuracy in the TT group was seen in both the right and the left courses for all trajectories but that of precision was for familiar parabolic only. The trajectory dependence of improved saccade precision in the TT group implies the possibility that the motion vision system is trained by the visual stimuli frequently encountered in table tennis. There was no difference between the two groups in the onset time or spatial accuracy of saccades for stationary targets appearing at various positions on the ping-pong table.

CONCLUSION

Table tennis players can obtain high performance (spatial accuracy and precision) of saccades to track moving targets as a result of motion vision ability improved through a vast amount of visual and visuo-ocular experience in their play.

摘要

引言

乒乓球运动员无数次地进行视觉引导的视觉运动反应。已知视觉系统频繁且长期地受到运动刺激,作为该刺激特有的学习效应,会提高感知运动检测和辨别能力,因此也可能改善视觉眼动性能。我们假设并验证了乒乓球运动员对移动目标的扫视具有良好的空间准确性。

方法

大学乒乓球运动员(TT组)和没有击球运动经验的对照参与者(对照组)佩戴虚拟现实头戴式设备,并执行两项跟踪任务,以在虚拟现实中跟踪移动和静止目标。球从对手球场的预定位置向参与者的球场移动。针对移动目标,共检查了54种情况,这些情况由三种球的轨迹(熟悉的抛物线、不熟悉的下降和不熟悉的水平)、三条路线(左、右和中间)和六种速度组合而成。

结果与讨论

所有参与者主要使用追赶扫视来跟踪移动的球。与对照组相比,TT组的扫视终点误差的平均值和试验间变异性较低,分别显示出更高的空间准确性和精度。这表明他们分析球的运动方向和速度以及预测其轨迹和未来目的地的能力有所提高。在所有轨迹的右侧和左侧路线中,TT组在空间准确性方面都具有优势,但精度优势仅在熟悉的抛物线路径中出现。TT组扫视精度提高的轨迹依赖性意味着运动视觉系统可能通过乒乓球运动中频繁遇到的视觉刺激得到了训练。对于出现在乒乓球桌上不同位置的静止目标,两组在扫视的起始时间或空间准确性方面没有差异。

结论

由于乒乓球运动员在比赛中通过大量的视觉和视觉眼动经验提高了运动视觉能力,他们能够在跟踪移动目标时获得高性能(空间准确性和精度)的扫视。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/db97/10884183/c81d969a9f8d/fspor-06-1289800-g001.jpg

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