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棋盘游戏作为一种创新方法,可促进囚犯的生活技能和幸福感:范围综述方案。

Boardgames as an innovative approach to promote life skills and well-being among inmates: A scoping review protocol.

机构信息

Department of Chemistry, Physics, Mathematics and Natural Sciences, University of Sassari, Sardinia, Italy.

Department of Biomedical Sciences, University of Sassari, Sassari, Italy.

出版信息

PLoS One. 2024 Feb 29;19(2):e0298728. doi: 10.1371/journal.pone.0298728. eCollection 2024.

DOI:10.1371/journal.pone.0298728
PMID:38422015
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC10903794/
Abstract

Over the past few decades, a growing body of evidence has emerged regarding the positive impact of boardgames in promoting life skills and well-being in various settings including health, education, and military schooling. However, the use of boardgames with inmates for cultural and educational purposes is still an unexplored and fragmented area of research. Incorporating boardgames into correctional settings can be a complex challenge for correctional stakeholders who seek to identify innovative tools to enhance inmate education and promote integration into society after incarceration. This article outlines our scoping review protocol designed to map and evaluate published and grey literature on the motivational, psychological, and pedagogical considerations involved in the design and use of boardgames as an innovative approach to promoting life skills and well-being among inmates.

摘要

在过去几十年中,越来越多的证据表明,棋盘游戏在促进健康、教育和军事教育等各种环境中的生活技能和幸福感方面具有积极影响。然而,将棋盘游戏用于囚犯的文化和教育目的的使用仍然是一个尚未探索和分散的研究领域。对于寻求确定创新工具来增强囚犯教育并促进入狱后融入社会的惩教利益相关者来说,将棋盘游戏纳入惩教环境可能是一个复杂的挑战。本文概述了我们的范围审查协议,旨在绘制和评估已发表和灰色文献,以了解设计和使用棋盘游戏作为促进囚犯生活技能和幸福感的创新方法所涉及的动机、心理和教学考虑因素。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8b89/10903794/121a5721f65c/pone.0298728.g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8b89/10903794/212224da8d0b/pone.0298728.g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8b89/10903794/121a5721f65c/pone.0298728.g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8b89/10903794/212224da8d0b/pone.0298728.g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8b89/10903794/121a5721f65c/pone.0298728.g002.jpg

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本文引用的文献

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Using Observation to Determine Teachable Moments Within a Serious Game: A GridlockED as Medical Education (GAME) Study.利用观察确定严肃游戏中的可教时刻:一项以医疗教育为主题的GridlockED(游戏)研究
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The effectiveness of intervention with board games: a systematic review.
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Biopsychosoc Med. 2019 Oct 21;13:22. doi: 10.1186/s13030-019-0164-1. eCollection 2019.
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Ann Intern Med. 2018 Oct 2;169(7):467-473. doi: 10.7326/M18-0850. Epub 2018 Sep 4.
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