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青少年参与艺术、文化和娱乐活动的模式能否预测其后期的幸福感?一项潜在类别分析。

Do Patterns of Adolescent Participation in Arts, Culture and Entertainment Activities Predict Later Wellbeing? A Latent Class Analysis.

作者信息

Thornton Emma, Petersen Kimberly, Marquez Jose, Humphrey Neil

机构信息

Manchester Institute of Education, University of Manchester, Manchester, UK.

School of Education, University of Leeds, Leeds, UK.

出版信息

J Youth Adolesc. 2024 Jun;53(6):1396-1414. doi: 10.1007/s10964-024-01950-7. Epub 2024 Mar 11.

Abstract

Participation in arts, culture, and entertainment (PACE) activities may promote adolescent wellbeing. However, little is known about how such activities cluster together, and previous research has used small samples, cross-sectional designs, focused on single activities, and/or has not considered the influence of socio-demographic factors on participation. Using latent class analysis, the aims of this study were to establish: (i) classes of adolescent PACE activities; (ii) associations between socio-demographic characteristics and PACE classification; and, (iii) whether PACE classification predicts later wellbeing. Longitudinal data from the #BeeWell study (N = 18,224 adolescents; mean age at T1 = 12 years 7 months (±3.56 months); 50.54% female) were analyzed. Four latent classes were established: the 'Dynamic Doers' (high, wide-ranging participation; 11.87%); the 'Mind and Body Crew' (reading, arts, videogames, sports/exercise; 39.81%); the 'Game and Gain Squad' (videogames and sports/exercise; 29.05%); and the 'Activity Free Adolescents' (uniformly low participation; 19.27%). Associations between socio-demographic characteristics and PACE classification were observed (e.g., socio-economic disadvantage increased the likelihood of Activity Free Adolescents classification, compared to Game and Gain Squad classification). Finally, PACE classification predicted later wellbeing (e.g., Dynamic Doers reported significantly higher wellbeing than Activity Free Adolescents). These findings are discussed in relation to the need to improve accessibility and appeal of arts, culture, and entertainment provision for adolescents as a means to optimize their wellbeing. PRE-REGISTRATION: The analysis plan for this study was pre-registered on the Open Science Framework and can be found here: https://osf.io/2jtpd.

摘要

参与艺术、文化和娱乐(PACE)活动可能会促进青少年的幸福感。然而,对于这些活动如何聚集在一起我们知之甚少,而且以往的研究样本较小、采用横断面设计、聚焦于单一活动,和/或没有考虑社会人口因素对参与的影响。本研究采用潜在类别分析,旨在确定:(i)青少年PACE活动的类别;(ii)社会人口特征与PACE分类之间的关联;以及(iii)PACE分类是否能预测后期的幸福感。对#BeeWell研究的纵向数据进行了分析(N = 18224名青少年;T1时的平均年龄为12岁7个月(±3.56个月);女性占50.54%)。确定了四个潜在类别:“活力行动者”(参与度高、范围广泛;11.87%);“身心团队”(阅读、艺术、电子游戏、体育/锻炼;39.81%);“游戏与收获小队”(电子游戏和体育/锻炼;29.05%);以及“无活动青少年”(参与度普遍较低;19.27%)。观察到社会人口特征与PACE分类之间的关联(例如,与“游戏与收获小队”分类相比,社会经济劣势增加了被归类为“无活动青少年”的可能性)。最后,PACE分类预测了后期的幸福感(例如,“活力行动者”报告的幸福感明显高于“无活动青少年”)。结合改善艺术、文化和娱乐活动对青少年的可及性和吸引力以优化其幸福感的必要性,对这些发现进行了讨论。预注册:本研究的分析计划已在开放科学框架上进行预注册,可在此处查看:https://osf.io/2jtpd

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f820/11045570/4c2d68a44b9c/10964_2024_1950_Fig1_HTML.jpg

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