Arede Jorge, Radnor John M, Gonzalo-Skok Oliver, Leite Nuno
School of Education, Polytechnic Institute of Viseu, Viseu, Portugal.
Department of Sports, Higher Institute of Educational Sciences of the Douro, Penafiel, Portugal.
J Sports Sci. 2024 Dec;42(24):2292-2300. doi: 10.1080/02640414.2024.2328968. Epub 2024 Mar 14.
Biological age-based competitions have been suggested to mitigate maturation bias among youth football players. This study analysed the physical demands and spatial exploration behaviour when playing football matches against biological or chronological age-based opposition. One-hundred and sixteen U-13 and U-14 male regional-level football players were recruited from five Portuguese football academies. Each player completed eight games, four per condition (chronological and biological-based), on the same day. Games were played in 7 vs. 7 formats, with 20-min duration, and conformed to standard officiating and rule procedures. The following variables were considered from GPS-data in each game: distance covered, high-intensity accelerations and decelerations, body impacts, and average and peak speeds. Furthermore, average, and peak heart rates (HR) and spatial exploration index were collected. Players covered significantly less distance (ES = 1.11), performed fewer decelerations (ES = 0.82), achieved lower average speeds (ES = 1.15), had fewer body impacts (ES = 0.94), and recorded lower HR (ES = 0.56) in the biological age-based competition compared to the chronological-age-based. No significant differences were found between the two formats in spatial exploration. Both game formats offer distinct physical demands at the external and internal levels. Finally, practitioners can manipulate the type of opposition to get distinct physical demands to mitigate the effect of maturation bias during development.
基于生物年龄的比赛被认为可以减轻青少年足球运动员之间的成熟度偏差。本研究分析了与基于生物年龄或实际年龄的对手进行足球比赛时的身体需求和空间探索行为。从五所葡萄牙足球学院招募了116名13岁和14岁的男性地区级足球运动员。每位球员在同一天完成八场比赛,每种情况(基于实际年龄和生物年龄)各四场。比赛以7对7的形式进行,时长20分钟,并符合标准裁判和规则程序。每场比赛从GPS数据中考虑以下变量:跑动距离、高强度加速和减速、身体碰撞以及平均速度和峰值速度。此外,还收集了平均心率和峰值心率(HR)以及空间探索指数。与基于实际年龄的比赛相比,在基于生物年龄的比赛中,球员跑动的距离明显更少(效应量=1.11),减速次数更少(效应量=0.82),平均速度更低(效应量=1.15),身体碰撞更少(效应量=0.94),心率更低(效应量=0.56)。两种比赛形式在空间探索方面没有发现显著差异。两种比赛形式在外部和内部层面都有不同的身体需求。最后,从业者可以通过操控对手类型来获得不同的身体需求,以减轻发育过程中成熟度偏差的影响。