Brighton and Hove Albion Football Club, Brighton, United Kingdom.
Center for Sport and Exercise Science and Medicine, University of Brighton, Eastbourne, United Kingdom.
J Strength Cond Res. 2018 Nov;32(11):3222-3231. doi: 10.1519/JSC.0000000000002387.
Abbott, W, Brickley, G, and Smeeton, NJ. Positional differences in GPS outputs and perceived exertion during soccer training games and competition. J Strength Cond Res 32(11): 3222-3231, 2018-Soccer training games are popular training modalities, allowing technical, tactical, and physical aspects to be trained simultaneously. Small (SSGs), medium (MSGs), and large training games (LSGs) elicit differing physical demands. To date, no research has investigated physical and perceived demands of training games on soccer playing positions relative to competitive demands. In addition, previous research has referenced average competitive intensities, ignoring peak demands of competition. The current aim was to investigate the effect of training game formats on average and peak physical outputs produced by soccer playing positions. Physical and perceptual data from 22 competitive matches and 39 training game sessions were collected for 46 U23 professional players using 10-Hz global positioning system (GPS) and 100-Hz accelerometer devices (MinimaxX version 4.0; Catapult Innovations, Melbourne, Australia). Data analyzed included GPS-derived distance, speed, acceleration, deceleration, and rating of perceived exertion (RPE). Two-way between-subjects analyses of variance were used to compare average and peak GPS metrics, and RPE, between training games and competition for playing positions. Despite eliciting significantly higher average total distances compared with competition (p < 0.01), LSGs produced significantly lower peak total distance relative to the competition (p < 0.01). For very high-speed running and sprinting, LSGs elicited similar average intensities to competition; however, peak intensities were significantly lower than competition (p < 0.01). Medium training games and LSGs produced significantly higher average and peak moderate-intensity explosive distances than competition (p < 0.01). Results indicate the importance of analyzing relative to peak competitive demands, instead of focusing solely on average demands. The study demonstrates that specific game formats can overload the competitive demands of playing positions and provide an individualized training stimulus.
雅培、布里克利和 Smeeton,NJ。在足球训练比赛和比赛中,GPS 输出和感知用力的位置差异。J 力量与调节研究 32(11):3222-3231,2018-足球训练比赛是流行的训练方式,允许同时训练技术、战术和身体方面。小(SSG)、中(MSG)和大训练比赛(LSG)产生不同的体力需求。迄今为止,没有研究调查过相对于竞技需求的足球比赛位置的训练比赛的体力和感知需求。此外,以前的研究参考了平均竞技强度,忽略了比赛的峰值需求。目前的目的是研究训练比赛格式对足球比赛位置产生的平均和峰值体力输出的影响。使用 10-Hz 全球定位系统(GPS)和 100-Hz 加速度计设备(MinimaxX 版本 4.0;Catapult Innovations,墨尔本,澳大利亚)为 46 名 U23 职业球员收集了 22 场比赛和 39 场训练比赛的数据。分析的数据包括 GPS 衍生的距离、速度、加速度、减速和感知用力等级(RPE)。使用两因素受试者间方差分析比较比赛和比赛之间的训练比赛和比赛的平均和峰值 GPS 指标和 RPE。尽管与比赛相比,LSG 产生的平均总距离明显更高(p < 0.01),但与比赛相比,LSG 产生的峰值总距离明显更低(p < 0.01)。对于非常高的速度跑步和冲刺,LSG 产生的平均强度与比赛相似;然而,峰值强度明显低于比赛(p < 0.01)。中训练比赛和 LSG 产生的平均和峰值中等强度爆炸距离明显高于比赛(p < 0.01)。结果表明,分析相对于峰值竞技需求的重要性,而不是仅仅关注平均需求。该研究表明,特定的比赛格式可以使比赛位置的竞争需求过载,并提供个性化的训练刺激。