Casile Antonino, Marraudino Marilena, Bonaldo Brigitta, Micioni Di Bonaventura Maria Vittoria, Nasini Sofia, Cifani Carlo, Gotti Stefano
School of Pharmacy, Pharmacology Unit, Pharmacology Unit, University of Camerino, Via Madonna delle Carceri, 9, Camerino, 62032, Italy.
Neuroscience Institute Cavalieri Ottolenghi (NICO), University of Turin, Regione Gonzole, 10, Orbassano, Turin, TO, 10043, Italy.
Psychopharmacology (Berl). 2025 May;242(5):1103-1122. doi: 10.1007/s00213-024-06576-y. Epub 2024 Apr 5.
In 2018, the International Classification of Diseases (ICD-11) classified Gaming Disorder (GD) as a mental disorder. GD mainly occurs among adolescents, who, after developing addiction, show psychopathological traits, such as social anxiety, depression, social isolation, and attention deficit. However, the different studies conducted in humans so far show several limitations, such as the lack of demographic heterogeneity and equal representation of age, differences in the type of game and in the follow-up period. Furthermore, at present, no animal models specific to GD are available.
To address the lack of an experimental model for GD, in the present work, we proposed a new GD rat model to investigate some peculiar tracts of the disorder.
Two-month-old Wistar Kyoto rats, both males and females, were subject to a five-week training with a new innovative touch-screen platform. After five weeks of training, rats were assessed for: (a) their attachment to the play under several conditions, (b) their hyperactivity during gaming, and (c) the maintenance of these conditions after a period of game pause and reward interruption. After sacrifice, using immunohistochemistry techniques, the immunoreactivity of c-Fos (a marker of neuronal activity) was analyzed to study different neural areas.
After the training, the rats subjected to GD protocol developed GD-related traits (e.g., hyperactivity, loss control), and the behavioral phenotype was maintained consistently over time. These aspects were completely absent in the control groups. Lastly, the analysis of c-Fos immunoreactivity in prelimbic cortex (PrL), orbitofrontal cortex (OFC), nucleus Accumbens, amygdala and bed nucleus of stria terminalis (BNST) highlighted significant alterations in the GD groups compared to controls, suggesting modifications in neural activity related to the development of the GD phenotype.
The proposal of a new GD rat model could represent an innovative tool to investigate, in both sexes, the behavioral and neurobiological features of this disorder, the possible role of external factors in the predisposition and susceptibility and the development of new pharmacological therapies.
2018年,《国际疾病分类》(ICD - 11)将游戏障碍(GD)归类为一种精神障碍。GD主要发生在青少年中,他们成瘾后会表现出心理病理特征,如社交焦虑、抑郁、社交隔离和注意力缺陷。然而,迄今为止在人类中进行的不同研究存在一些局限性,例如缺乏人口统计学异质性以及年龄的均衡代表性、游戏类型和随访期的差异。此外,目前尚无特定的GD动物模型。
为解决GD实验模型的缺失问题,在本研究中,我们提出了一种新的GD大鼠模型,以研究该障碍的一些特殊特征。
对两个月大的雄性和雌性Wistar Kyoto大鼠使用新的创新触摸屏平台进行为期五周的训练。训练五周后,对大鼠进行以下评估:(a)在几种条件下它们对游戏的依恋程度;(b)游戏期间的多动情况;(c)在一段时间的游戏暂停和奖励中断后这些情况的维持情况。处死后,使用免疫组织化学技术分析c - Fos(神经元活动标志物)的免疫反应性,以研究不同的神经区域。
训练后,接受GD方案的大鼠出现了与GD相关的特征(如多动、失控),并且行为表型随时间持续保持。对照组则完全没有这些表现。最后,对前边缘皮层(PrL)、眶额皮层(OFC)、伏隔核、杏仁核和终纹床核(BNST)中c - Fos免疫反应性的分析突出显示,与对照组相比,GD组有显著变化,表明与GD表型发展相关的神经活动发生了改变。
新的GD大鼠模型的提出可能是一种创新工具,可用于研究该障碍在两性中的行为和神经生物学特征、外部因素在易感性和易患性中的可能作用以及新的药物治疗方法的开发。