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虚拟现实对课堂中学生参与度的影响——文献综述

The impact of virtual reality on student engagement in the classroom-a critical review of the literature.

作者信息

Lin Xiao Ping, Li Bin Bin, Yao Zhen Ning, Yang Zhi, Zhang Mingshu

机构信息

Faculty of Education, Silpakorn University, Nakhon Pathom, Thailand.

Melbourne Graduate School of Education, The University of Melbourne, Melbourne, VIC, Australia.

出版信息

Front Psychol. 2024 Apr 10;15:1360574. doi: 10.3389/fpsyg.2024.1360574. eCollection 2024.


DOI:10.3389/fpsyg.2024.1360574
PMID:38659670
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC11040080/
Abstract

OBJECTIVE: The purpose of this review is to identify the impact of virtual reality (VR) technology on student engagement, specifically cognitive engagement, behavioral engagement, and affective engagement. METHODS: A comprehensive search of databases such as Google, Scopus, and Elsevier was conducted to identify English-language articles related to VR and classroom engagement for the period from 2014 to 2023. After systematic screening, 33 articles were finally reviewed. RESULTS: The use of VR in the classroom is expected to improve student engagement and learning outcomes, and is particularly effective for students with learning disabilities. However, introducing VR into middle school education poses several challenges, including difficulties in the education system to keep up with VR developments, increased demands on students' digital literacy, and insufficient proficiency of teachers in using VR. CONCLUSION: To effectively utilize VR to increase student engagement, we advocate for educational policymakers to provide training and technical support to teachers to ensure that they can fully master and integrate VR to increase student engagement and instructional effectiveness.

摘要

目的:本综述的目的是确定虚拟现实(VR)技术对学生参与度的影响,特别是认知参与度、行为参与度和情感参与度。 方法:对谷歌、Scopus和爱思唯尔等数据库进行全面搜索,以识别2014年至2023年期间与VR和课堂参与度相关的英文文章。经过系统筛选,最终审查了33篇文章。 结果:在课堂上使用VR有望提高学生的参与度和学习成果,对有学习障碍的学生尤其有效。然而,将VR引入中学教育带来了几个挑战,包括教育系统难以跟上VR的发展、对学生数字素养的要求提高以及教师使用VR的熟练程度不足。 结论:为了有效利用VR来提高学生的参与度,我们主张教育政策制定者为教师提供培训和技术支持,以确保他们能够充分掌握并整合VR,从而提高学生的参与度和教学效果。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/46bd/11040080/195aa0745cee/fpsyg-15-1360574-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/46bd/11040080/195aa0745cee/fpsyg-15-1360574-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/46bd/11040080/195aa0745cee/fpsyg-15-1360574-g001.jpg

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引用本文的文献

[1]
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[2]
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本文引用的文献

[1]
The Potential of 360° Virtual Reality Videos and Real VR for Education-A Literature Review.

IEEE Comput Graph Appl. 2021

[2]
Virtual reality and the transformation of medical education.

Future Healthc J. 2019-10

[3]
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Harv Rev Psychiatry. 2017

[4]
Staying Engaged: Knowledge and Research Needs in Student Engagement.

Child Dev Perspect. 2014-9

[5]
Teaching quality improvement and patient safety to trainees: a systematic review.

Acad Med. 2010-9

[6]
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Ann Intern Med. 2009-8-18

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[8]
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