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在整骨医学学生的人体解剖实验室中使用HoloLens混合现实技术促进学生参与:一种教学模式。

Student Engagement Using HoloLens Mixed-Reality Technology in Human Anatomy Laboratories for Osteopathic Medical Students: an Instructional Model.

作者信息

Richards Sherese

机构信息

California Health Sciences University, Department of Biomedical Education- Anatomy, Clovis, CA 93611 USA.

出版信息

Med Sci Educ. 2023 Jan 19;33(1):223-231. doi: 10.1007/s40670-023-01728-9. eCollection 2023 Feb.


DOI:10.1007/s40670-023-01728-9
PMID:36691419
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC9850333/
Abstract

Mixed-reality technology is a powerful tool used in healthcare and medical education to engage students in life-like scenarios. This blend of virtual and augmented reality images incorporates virtual projections with the real environment to allow real-time observation and interaction [1]. While this immersive technology offers advantages over cadaver dissections, it creates new challenges to keeping students engaged [2, 3]. Student engagement improves students' commitment to learning, critical thinking, and motivation and results in successful course outcomes [4, 5]. This paper provides an activity model using the HoloLens mixed-reality technology to deliver human gross anatomy laboratory sessions to first-year osteopathic medical students. The activity was designed using Gagne's model for instructional design and team-based learning to create an active learning model, which targets the behavioral, emotional, and cognitive dimensions of student engagement [6, 7]: behavioral engagement through autonomy and time on task, emotional engagement through providing the guiding exploration and narrative flow to accompany students' visual experience, and cognitive engagement by incorporating team-based learning (TBL) and case-based learning (CBL). The instructional model also answers the call for a new type of virtual reality instructor and pedagogical strategy that addresses the unique challenges and increases student engagement with this new technology. The effectiveness of this classroom activity was assessed by observing students for indicators or behaviors of student engagement, which are discussed. Further studies are required to measure the extent to which these indicators were exhibited and compare student engagement with this mixed-reality to didactic cadaver-based laboratory sessions.

摘要

混合现实技术是医疗保健和医学教育中使用的一种强大工具,用于让学生参与逼真的场景。这种虚拟和增强现实图像的融合将虚拟投影与真实环境相结合,以实现实时观察和互动[1]。虽然这种沉浸式技术相对于尸体解剖具有优势,但它给保持学生的参与度带来了新的挑战[2,3]。学生的参与度提高了学生对学习的投入、批判性思维和动力,并带来成功的课程成果[4,5]。本文提供了一种使用HoloLens混合现实技术为一年级整骨医学学生提供人体大体解剖实验室课程的活动模型。该活动是使用加涅的教学设计模型和基于团队的学习来设计的,以创建一个主动学习模型,该模型针对学生参与度的行为、情感和认知维度[6,7]:通过自主性和任务时间实现行为参与,通过提供引导性探索和叙事流程来伴随学生的视觉体验实现情感参与,以及通过纳入基于团队的学习(TBL)和基于案例的学习(CBL)实现认知参与。该教学模型还响应了对新型虚拟现实教师和教学策略的需求,该策略解决了独特的挑战并提高了学生对这项新技术的参与度。通过观察学生参与度的指标或行为来评估这种课堂活动的有效性,相关内容将在文中进行讨论。需要进一步的研究来衡量这些指标的表现程度,并将这种混合现实技术下的学生参与度与基于尸体的传统实验室课程进行比较。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7772/10060475/d056989ce4d1/40670_2023_1728_Fig1_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7772/10060475/d056989ce4d1/40670_2023_1728_Fig1_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7772/10060475/d056989ce4d1/40670_2023_1728_Fig1_HTML.jpg

相似文献

[1]
Student Engagement Using HoloLens Mixed-Reality Technology in Human Anatomy Laboratories for Osteopathic Medical Students: an Instructional Model.

Med Sci Educ. 2023-1-19

[2]
Faculty Perception of Student Engagement in Online Anatomy Laboratory Courses During the COVID-19 Pandemic.

Med Sci Educ. 2023-3-7

[3]
Learning Outcomes of Immersive Technologies in Health Care Student Education: Systematic Review of the Literature.

J Med Internet Res. 2022-2-1

[4]
Utilising Anatomical and Physiological Visualisations to Enhance the Face-to-Face Student Learning Experience in Biomedical Sciences and Medicine.

Adv Exp Med Biol. 2019

[5]
A Large-Scale, Multiplayer Virtual Reality Deployment: A Novel Approach to Distance Education in Human Anatomy.

Med Sci Educ. 2023-2-16

[6]
A Novel Three-Dimensional Interactive Virtual Face to Facilitate Facial Anatomy Teaching Using Microsoft HoloLens.

Aesthetic Plast Surg. 2021-6

[7]
The impact of virtual reality on student engagement in the classroom-a critical review of the literature.

Front Psychol. 2024-4-10

[8]
Nursing students' engagement and experiences with virtual reality in an undergraduate bioscience course.

Int J Nurs Educ Scholarsh. 2020-9-16

[9]
Express Team-Based Learning (eTBL): A Time-Efficient TBL Approach in Neuroradiology.

Acad Radiol. 2019-6-8

[10]
Game on: immersive virtual laboratory simulation improves student learning outcomes & motivation.

FEBS Open Bio. 2023-3

引用本文的文献

[1]
Anatomy education potential of the first digital twin of a Korean cadaver.

PLoS One. 2025-3-10

[2]
HoloLens platform for healthcare professionals simulation training, teaching, and its urological applications: an up-to-date review.

Ther Adv Urol. 2024-12-8

本文引用的文献

[1]
Anatomy education beyond the Covid-19 pandemic: A changing pedagogy.

Anat Sci Educ. 2022-11

[2]
The Opportunities and Challenges of Digital Anatomy for Medical Sciences: Narrative Review.

JMIR Med Educ. 2022-5-20

[3]
Anatomy education in US Medical Schools: before, during, and beyond COVID-19.

BMC Med Educ. 2022-2-16

[4]
Factors that affect student engagement in online learning in health professions education.

Nurse Educ Today. 2022-3

[5]
A Review of the Outcomes of the Implementation of Case-Based Anatomy Learning.

Cureus. 2021-11-1

[6]
Mixed Reality Anatomy Using Microsoft HoloLens and Cadaveric Dissection: A Comparative Effectiveness Study.

Med Sci Educ. 2019-11-15

[7]
Teaching with Disruptive Technology: The Use of Augmented, Virtual, and Mixed Reality (HoloLens) for Disease Education.

Adv Exp Med Biol. 2021

[8]
Scaffolding medical student knowledge and skills: team-based learning (TBL) and case-based learning (CBL).

BMC Med Educ. 2021-4-26

[9]
Application and evaluation of virtual technologies for anatomy education to medical students: A review.

Med J Islam Repub Iran. 2020-12-3

[10]
Student engagement in the online classroom: comparing preclinical medical student question-asking behaviors in a videoconference versus in-person learning environment.

FASEB Bioadv. 2020-12-11

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