Richards Sherese
California Health Sciences University, Department of Biomedical Education- Anatomy, Clovis, CA 93611 USA.
Med Sci Educ. 2023 Jan 19;33(1):223-231. doi: 10.1007/s40670-023-01728-9. eCollection 2023 Feb.
Mixed-reality technology is a powerful tool used in healthcare and medical education to engage students in life-like scenarios. This blend of virtual and augmented reality images incorporates virtual projections with the real environment to allow real-time observation and interaction [1]. While this immersive technology offers advantages over cadaver dissections, it creates new challenges to keeping students engaged [2, 3]. Student engagement improves students' commitment to learning, critical thinking, and motivation and results in successful course outcomes [4, 5]. This paper provides an activity model using the HoloLens mixed-reality technology to deliver human gross anatomy laboratory sessions to first-year osteopathic medical students. The activity was designed using Gagne's model for instructional design and team-based learning to create an active learning model, which targets the behavioral, emotional, and cognitive dimensions of student engagement [6, 7]: behavioral engagement through autonomy and time on task, emotional engagement through providing the guiding exploration and narrative flow to accompany students' visual experience, and cognitive engagement by incorporating team-based learning (TBL) and case-based learning (CBL). The instructional model also answers the call for a new type of virtual reality instructor and pedagogical strategy that addresses the unique challenges and increases student engagement with this new technology. The effectiveness of this classroom activity was assessed by observing students for indicators or behaviors of student engagement, which are discussed. Further studies are required to measure the extent to which these indicators were exhibited and compare student engagement with this mixed-reality to didactic cadaver-based laboratory sessions.
混合现实技术是医疗保健和医学教育中使用的一种强大工具,用于让学生参与逼真的场景。这种虚拟和增强现实图像的融合将虚拟投影与真实环境相结合,以实现实时观察和互动[1]。虽然这种沉浸式技术相对于尸体解剖具有优势,但它给保持学生的参与度带来了新的挑战[2,3]。学生的参与度提高了学生对学习的投入、批判性思维和动力,并带来成功的课程成果[4,5]。本文提供了一种使用HoloLens混合现实技术为一年级整骨医学学生提供人体大体解剖实验室课程的活动模型。该活动是使用加涅的教学设计模型和基于团队的学习来设计的,以创建一个主动学习模型,该模型针对学生参与度的行为、情感和认知维度[6,7]:通过自主性和任务时间实现行为参与,通过提供引导性探索和叙事流程来伴随学生的视觉体验实现情感参与,以及通过纳入基于团队的学习(TBL)和基于案例的学习(CBL)实现认知参与。该教学模型还响应了对新型虚拟现实教师和教学策略的需求,该策略解决了独特的挑战并提高了学生对这项新技术的参与度。通过观察学生参与度的指标或行为来评估这种课堂活动的有效性,相关内容将在文中进行讨论。需要进一步的研究来衡量这些指标的表现程度,并将这种混合现实技术下的学生参与度与基于尸体的传统实验室课程进行比较。
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