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从数据到设计:通过在线数据集、开源软件和3D打印机构建肩胛骨和髋骨

From Data to Design: Constructing Scapula and Hip Bone Through Online Datasets, Open-Source Software and 3D Printers.

作者信息

Rathia Dharam S, Konuri Vijay K

机构信息

Department of Anatomy, All India Institute of Medical Sciences, Raipur, Raipur, IND.

出版信息

Cureus. 2024 May 13;16(5):e60212. doi: 10.7759/cureus.60212. eCollection 2024 May.

Abstract

Introduction Human skeletons and bones are essential for medical and allied sciences students. Nowadays, it is becoming challenging to procure bone legally, resulting in medical students' inadequacy of bone. Plaster-of-Paris or resin bone models sold on the market are less detailed than real bones. Aims and objectives This study aims to create a three-dimensional (3D)-printed human bone model with free, open-source software and fused deposition modelling (FDM) 3D printers, compare its accuracy with the original bones and validate it with a textbook description. Methods Scapula and hip bone models were produced using open-source software 3D Slicer from computed tomography (CT) data from the "New Mexico Decedent Image Database". After automated segmentation, bones were edited manually with tools in a 3D Slicer (https://www.slicer.org/) and Meshmixer software (Autodesk Inc., San Rafael, California, United States) and 3D bone models were printed using polylactic (PLA) filament. Results and discussions 3D digital models of both bones were successfully created with the maximum possible accuracy with an FDM 3D printer. A 3D digital replica of the scapula obtained after segmentation retained most anatomical features except for the glenoid cavity, as the head of the humerus obscured the glenoid cavity. The 3D digital skeleton of the hip bone retained all anatomical features except articulating surfaces, such as the acetabulum and auricular surface ilium, which were obscured by the head of the femur and sacrum. A few morphological features of both bones differed from the original dry bone, and a few finer details were unclear in the iliac fossa and ischium. After manual editing and post-processing, the final physical model obtained has all the features. Conclusions We conclude that it is possible to produce anatomically accurate models with the greatest possible resemblance and accuracy to the original bones using free and open-source data with an FDM 3D printer.

摘要

引言 人体骨骼对于医学及相关学科的学生来说至关重要。如今,合法获取骨骼变得颇具挑战性,导致医学生骨骼材料不足。市场上售卖的石膏或树脂骨骼模型在细节方面不如真实骨骼。

目的 本研究旨在使用免费开源软件和熔融沉积建模(FDM)3D打印机创建三维(3D)打印人体骨骼模型,将其准确性与原始骨骼进行比较,并依据教科书描述进行验证。

方法 利用来自“新墨西哥州死者图像数据库”的计算机断层扫描(CT)数据,通过开源软件3D Slicer制作肩胛骨和髋骨模型。自动分割后,在3D Slicer(https://www.slicer.org/)和Meshmixer软件(美国加利福尼亚州圣拉斐尔市欧特克公司)中使用工具对骨骼进行手动编辑,然后使用聚乳酸(PLA)细丝打印3D骨骼模型。

结果与讨论 使用FDM 3D打印机成功创建了两种骨骼的3D数字模型,且尽可能达到了最高精度。分割后获得的肩胛骨3D数字复制品保留了除关节盂之外的大多数解剖特征,因为肱骨头遮挡了关节盂。髋骨的3D数字骨骼保留了除关节面(如髋臼和髂骨耳状面)之外的所有解剖特征,这些关节面被股骨头和骶骨遮挡。两种骨骼的一些形态特征与原始干骨不同,髂窝和坐骨的一些细微细节也不清晰。经过手动编辑和后处理,最终获得的物理模型具备所有特征。

结论 我们得出结论,使用免费开源数据和FDM 3D打印机能够制作出与原始骨骼相似度和准确性尽可能高的解剖学精确模型。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/9e3d/11091425/4cbd4c4a92a6/cureus-0016-00000060212-i01.jpg

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