Yang Kai-Hsiang, Lu Yi
Department of Mathematics and Information Education, National Taipei University of Education#134, Sec. 2, Heping E. Rd., Da-an District, Taipei City 106, Taiwan (R.O.C.).
Heliyon. 2024 May 10;10(10):e31044. doi: 10.1016/j.heliyon.2024.e31044. eCollection 2024 May 30.
This study explores the applications of virtual scenario learning in addressing the global issue of school bullying through digital educational tools. Previous research suggests that virtual role-playing experiences can reduce bullying incidents; however, experiencing the victim role can evoke negative emotions, while the bystander role may not fully convey the severity of bullying. This study aims to investigate the effects of a multi-role experience-based virtual scenario learning model on learners by integrating the advantages of both roles. This study employed a quasi-experimental research method, which involved grouping 56 fourth-grade elementary school students in Taipei City, Taiwan, into an experimental group and a control group. The experimental group utilized the multi-role experience-based virtual scenario learning model, while the control group utilized a single-role experience-based model. The study compared the differences in academic achievement, empathy, and problem-solving tendencies between the two groups. The findings indicate that the experimental group significantly excelled over the control group in academic achievement, empathy, and problem-solving tendencies. The multi-role experience-based virtual scenario learning model effectively nurtures students' empathy and considerably enhances learners' awareness of campus bullying.
本研究通过数字教育工具探索虚拟情景学习在解决校园欺凌这一全球问题中的应用。先前的研究表明,虚拟角色扮演体验可以减少欺凌事件;然而,扮演受害者角色可能会引发负面情绪,而旁观者角色可能无法充分传达欺凌的严重性。本研究旨在通过整合两种角色的优势,探究基于多角色体验的虚拟情景学习模式对学习者的影响。本研究采用准实验研究方法,将台湾台北市56名四年级小学生分为实验组和对照组。实验组采用基于多角色体验的虚拟情景学习模式,而对照组采用基于单角色体验的模式。该研究比较了两组在学业成绩、同理心和解决问题倾向方面的差异。研究结果表明,实验组在学业成绩、同理心和解决问题倾向方面明显优于对照组。基于多角色体验的虚拟情景学习模式有效地培养了学生的同理心,并显著提高了学习者对校园欺凌的认识。