1Department of Psychology, Humboldt-Universität zu Berlin, Berlin, Germany.
2Department of Clinical Psychology and Psychotherapy, Philipps-University Marburg, Marburg, Germany.
J Behav Addict. 2021 Jan 8;10(1):77-87. doi: 10.1556/2006.2020.00100.
Attentional biases contribute to the maintenance of addictive behaviors. For the problematic use of online gaming - recognized as Internet Gaming Disorder (IGD) - first evidence points to a bias towards in-game stimuli. This study aimed to provide behavioral and electrophysiological evidence for a generalized bias towards computer-related stimuli, and to identify the specific attentional processes contributing to this bias: facilitated attention deployment, impaired disengagement or failed suppression.
Twenty participants with IGD and 23 casual gamers performed a visual search task with photographs of real-world objects. Either the target or a to-be-ignored distractor was addiction-relevant (computer-related), whereas all other items were addiction-irrelevant (related to cars or sport). Event-related potential components associated with facilitated attentional deployment to the target (NT), its post-selection processing (SPCN), and suppression of irrelevant information (PD) were analyzed.
Unlike casual gamers, gamers with IGD exhibited prolonged reaction times and increased SPCN amplitudes for computer-related stimuli, reflecting their continued attentional processing. At the individual level, larger SPCN amplitudes were associated with longer delays in reaction time.
This pattern of results indicates that the disengagement of attention from computer-related stimuli is impaired in IGD. More generally, our findings demonstrate that conditioning processes occur in IGD, and thus open up new avenues for treatment.
注意偏差有助于维持成瘾行为。对于在线游戏的问题使用 - 被认为是互联网游戏障碍(IGD) - 首先有证据表明对游戏内刺激存在偏见。本研究旨在为计算机相关刺激的普遍偏见提供行为和电生理证据,并确定导致这种偏见的特定注意过程:促进注意力的部署,干扰注意脱离或抑制失败。
20 名患有 IGD 的参与者和 23 名休闲游戏玩家使用真实物体的照片进行视觉搜索任务。目标或要忽略的干扰项与成瘾有关(与计算机相关),而所有其他项目与成瘾无关(与汽车或运动有关)。分析与目标(NT)的促进注意力部署、其后续选择处理(SPCN)和无关信息抑制(PD)相关的事件相关电位成分。
与休闲游戏玩家不同,患有 IGD 的游戏玩家对计算机相关刺激表现出延长的反应时间和增加的 SPCN 幅度,反映出他们持续的注意力处理。在个体水平上,更大的 SPCN 幅度与反应时间的延迟更长有关。
这种结果模式表明,IGD 患者从计算机相关刺激中脱离注意力的能力受损。更一般地说,我们的研究结果表明,在 IGD 中发生了条件反射过程,从而为治疗开辟了新途径。