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青少年问题行为与信息技术使用轨迹:基于韩国儿童和青少年面板调查的潜在增长模型

Trajectories of Problem Behaviors and Information Technology Use Among Adolescents: A Latent Growth Model Using the Korean Children and Youth Panel Survey.

作者信息

Choe Chung, Yu Seunghee

机构信息

Department of Economics, Konkuk University, 120 Neungdong-ro, Gwangjin-gu, Seoul, 05029, Korea.

College of General Eduction, Kookmin University, 77 Jeongneung-ro, Seongbuk-gu, Seoul, 02707, Korea.

出版信息

Child Psychiatry Hum Dev. 2024 Jul 17. doi: 10.1007/s10578-024-01736-9.

DOI:10.1007/s10578-024-01736-9
PMID:39017767
Abstract

We investigated the association between computer and mobile phone online activities and adolescents' problem behaviors (e.g., depressive symptoms, withdrawal, somatic complaints, attention deficit, and aggression) using data from the Korean Children and Youth Panel Survey and latent growth model analysis. The results demonstrated that text-related activities lowered withdrawal and attention deficit. Higher use of online communities or personal websites was associated with higher depressive symptoms, withdrawal, somatic symptoms, and aggression. Online gaming increased both attention deficit' initial value and its decrease rate. Taking photos decreased withdrawal. Watching videos increased depressive symptoms, withdrawal, and attention deficit. Listening to music lowered attention deficit' initial value and somatic symptoms' decrease rate. Accessing adult websites increased attention deficit and aggression. Educational information searches reduced attention deficit and aggression. Online transactions increased somatic symptoms. This study indicates that adolescents' problem behaviors may appear differently depending on the type of information technology use.

摘要

我们利用韩国儿童和青少年面板调查的数据以及潜在增长模型分析,研究了电脑和手机在线活动与青少年问题行为(如抑郁症状、退缩、躯体不适、注意力缺陷和攻击行为)之间的关联。结果表明,与文本相关的活动可降低退缩和注意力缺陷。较多使用在线社区或个人网站与较高的抑郁症状、退缩、躯体症状和攻击行为相关。在线游戏增加了注意力缺陷的初始值及其下降率。拍照可减少退缩。观看视频增加了抑郁症状、退缩和注意力缺陷。听音乐降低了注意力缺陷的初始值和躯体症状的下降率。访问成人网站增加了注意力缺陷和攻击行为。搜索教育信息减少了注意力缺陷和攻击行为。在线交易增加了躯体症状。本研究表明,青少年的问题行为可能因信息技术使用类型的不同而有所差异。

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本文引用的文献

1
Beyond Screen Time: The Different Longitudinal Relations between Adolescents' Smartphone Use Content and Their Mental Health.超越屏幕时间:青少年智能手机使用内容与其心理健康之间的不同纵向关系。
Children (Basel). 2023 Apr 24;10(5):770. doi: 10.3390/children10050770.
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Editorial: Screen time, social media and developing brains: a cause for good or corrupting young minds?社论:屏幕使用时间、社交媒体与大脑发育:是有益之举还是腐蚀青少年心灵?
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Association of Screen Time and Depression in Adolescence.
青少年屏幕使用时间与抑郁症的关联
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The Importance of Social Media Content for Teens' Risks for Self-harm.社交媒体内容对青少年自残风险的重要性。
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Is social media bad for mental health and wellbeing? Exploring the perspectives of adolescents.社交媒体对心理健康和幸福有害吗?探索青少年的观点。
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Internet gaming disorder in children and adolescents: a systematic review.儿童和青少年网络成瘾障碍:系统综述。
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8
Benefits and Costs of Social Media in Adolescence.社交媒体在青少年时期的利弊
Pediatrics. 2017 Nov;140(Suppl 2):S67-S70. doi: 10.1542/peds.2016-1758E.
9
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J Appl Dev Psychol. 2017 Jul;51:12-19. doi: 10.1016/j.appdev.2017.02.002. Epub 2017 Mar 1.
10
Internalizing and externalizing problems in childhood and adolescence as predictors of work incapacity in young adulthood.儿童期和青少年期的内化与外化问题作为青年期工作能力丧失的预测因素
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