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Bacttle:一款面向普通大众和学校的微生物学教育棋盘游戏。

Bacttle: a microbiology educational board game for lay public and schools.

作者信息

Trabajo Tania Miguel, Dorcey Eavan, van der Meer Jan Roelof

机构信息

Department of Fundamental Microbiology, University of Lausanne, Lausanne, Switzerland.

出版信息

J Microbiol Biol Educ. 2024 Aug 29;25(2):e0009724. doi: 10.1128/jmbe.00097-24. Epub 2024 Jul 31.

Abstract

Inspired by the positive impact of serious games on science understanding and motivated by personal interests in scientific outreach, we developed "Bacttle," an easy-to-play microbiology board game with adaptive difficulty, targeting any player from 7 years old onward. Bacttle addresses both the lay public and teachers for use in classrooms as a way of introducing microbiology concepts. The layout of the game and its mechanism are the result of multiple rounds of trial, feedback, and re-design. The final version consists of a deck of cards, a 3D-printed board, and tokens (with a paper-based alternative), with all digital content open source. Players in Bacttle take on the character of a bacterial species. The aim for each species is to proliferate under the environmental conditions of the board and the interactions with the board and with other players, which vary as the play evolves. Players start with a given number of lives that will increase or decrease based on the traits they play for different environmental scenarios. Such bacterial traits come in the form of cards that can be deployed strategically. To assess the impact of the game on microbiological knowledge, we scored differences in the understanding of general concepts before and after playing the game. We assessed a total of 169 visitors at two different university open-day science fairs. Players were asked to fill out a brief survey before and after the game with questions targeting conceptual advances. Results show that Bacttle increases general microbiology knowledge on players as young as 5 years old and with the highest impact on those who have no microbiology comprehension.

摘要

受严肃游戏对科学理解的积极影响启发,并出于对科学推广的个人兴趣,我们开发了一款名为“Bacttle”的易于游玩的微生物学棋盘游戏,具有自适应难度,适合7岁及以上的任何玩家。“Bacttle”面向普通大众和教师,可在课堂上使用,作为引入微生物学概念的一种方式。游戏的布局及其机制是经过多轮试验、反馈和重新设计的结果。最终版本包括一副卡片、一个3D打印的棋盘和代币(也有纸质替代版本),所有数字内容均为开源。“Bacttle”中的玩家扮演一种细菌的角色。每个物种的目标是在棋盘的环境条件下以及与棋盘和其他玩家的互动中进行繁殖,这些互动会随着游戏的进行而变化。玩家开始时有一定数量的生命值,根据他们在不同环境场景中所表现的特征,生命值会增加或减少。这些细菌特征以卡片的形式呈现,可以策略性地部署。为了评估该游戏对微生物学知识的影响,我们对游戏前后对一般概念的理解差异进行了评分。我们在两个不同的大学开放日科学展览上对总共169名参观者进行了评估。要求玩家在游戏前后填写一份简短的调查问卷,问题针对概念的进步。结果表明,“Bacttle”能增加年仅5岁的玩家的一般微生物学知识,对那些没有微生物学知识的玩家影响最大。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/21d2/11360538/883eb3bc2e95/jmbe.00097-24.f001.jpg

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