Gavrilova Margarita, Veraksa Nikolay
Federal Scientific Center of Psychological and Multidisciplinary Research, Moscow, Russia.
Faculty of Psychology, Lomonosov Moscow State, University, Moscow, Russia.
Front Psychol. 2024 Jul 17;15:1384424. doi: 10.3389/fpsyg.2024.1384424. eCollection 2024.
Limiting children's screen time has become a new parenting challenge. Due to the high attractiveness of media and digital devices, many children experience painful transitions in screen time to other activities. Screen time tantrums is a new concept that describes children's negative affect screen time limits. Knowing the factors that increase children's negative reactions will be helpful in parents and educators practice to prevent screen time tantrums or enrich children's nondigital activities, making them attractive alternatives to the media. Based on theoretical insights into the coping mechanisms of frustration and anger in preschool children, this study was aimed to explore the effects of executive functions skills, family activities, and children's play behavior with real toys on screen time tantrums. Sample included 654 caregiver-child pairs (M children age = 70.3 months, SD = 4.02). Results confirmed the hypothesis that play behavior with real toys is a stronger preventor of screen time tantrum than EF skills. The findings suggest that supporting play activity in preschool children might help them to avoid strong negative affects due to screen time limitation. The results of this study may be also considered as a support for the theoretical assumptions that play can be considered as a universal way of coping with frustration and anger in childhood.
限制孩子的屏幕使用时间已成为一项新的育儿挑战。由于媒体和数字设备具有高度吸引力,许多孩子在从屏幕时间转换到其他活动时会经历痛苦的过程。屏幕时间发脾气是一个新概念,描述了孩子对屏幕时间限制的负面反应。了解增加孩子负面反应的因素,将有助于家长和教育工作者在实践中预防屏幕时间发脾气,或丰富孩子的非数字活动,使其成为比媒体更具吸引力的选择。基于对学龄前儿童挫折感和愤怒应对机制的理论见解,本研究旨在探讨执行功能技能、家庭活动以及孩子玩真实玩具的行为对屏幕时间发脾气的影响。样本包括654对照顾者与孩子(孩子平均年龄 = 70.3个月,标准差 = 4.02)。结果证实了以下假设:与玩真实玩具的行为相比,执行功能技能对屏幕时间发脾气的预防作用较弱。研究结果表明,支持学龄前儿童的玩耍活动可能有助于他们避免因屏幕时间限制而产生强烈的负面影响。本研究结果也可被视为对以下理论假设的支持:玩耍可被视为童年时期应对挫折和愤怒的一种普遍方式。