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在护理教育中,已开发的严肃游戏与标准化病人模拟的比较效果

Comparative Effectiveness of Developed Serious Game Versus Standardized Patients' Simulation in Nursing Education.

作者信息

Calik Afra, Kapucu Sevgisun

机构信息

Department of Internal Medicine Nursing, University of Suleyman Demirel University, Isparta, Turkey.

Department of Internal Medicine Nursing, University of Hacettepe University, Ankara, Turkey.

出版信息

Games Health J. 2024 Dec;13(6):466-476. doi: 10.1089/g4h.2024.0037. Epub 2024 Aug 2.

Abstract

Serious games provide a realistic environment in nursing education, a stimulating and experiential learning environment for developing skills necessary for learning, recognizing, analyzing, selecting, and applying information. This study aims to determine the impact of serious games and standard patient practices developed for nursing education on students' knowledge levels, satisfaction, self-confidence, critical thinking, and problem-solving skills. A serious game was designed using the educational principles of the diabetes course and developed using the 3D interactive content creation platform UNITY. One group played the game online, whereas another had a face-to-face experience. Both groups completed forms before, after, and 4 weeks later via Google Forms. Quantitative analysis showed significant improvements in knowledge and increases in student satisfaction and confidence in learning in both the serious game and standardized patient groups. The groups had no significant differences in problem-solving and critical-thinking abilities ( > 0.005). Developing advanced clinical proficiencies in nursing students requires an engaging and reliable educational environment. Using serious games and standardized patient simulations in nursing instruction highlights the need for diverse digital teaching tools. Therefore, it is essential to support the professional development of nursing educators in these innovative modalities.

摘要

严肃游戏为护理教育提供了一个逼真的环境,是一个用于培养学习、识别、分析、选择和应用信息所需技能的刺激性体验式学习环境。本研究旨在确定为护理教育开发的严肃游戏和标准化患者实践对学生知识水平、满意度、自信心、批判性思维和解决问题能力的影响。利用糖尿病课程的教育原则设计了一款严肃游戏,并使用3D交互式内容创作平台UNITY进行开发。一组在线玩游戏,而另一组有面对面体验。两组均在游戏前、游戏后以及4周后通过谷歌表单完成表格填写。定量分析表明,严肃游戏组和标准化患者组在知识方面均有显著提高,学生在学习方面的满意度和自信心也有所增加。两组在解决问题和批判性思维能力方面无显著差异(>0.005)。培养护生的高级临床能力需要一个引人入胜且可靠的教育环境。在护理教学中使用严肃游戏和标准化患者模拟凸显了对多样化数字教学工具的需求。因此,支持护理教育工作者在这些创新模式下的专业发展至关重要。

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